Author Topic: a little game theory of mine  (Read 909 times)

Offline jannesiera

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a little game theory of mine
« on: January 22, 2009, 04:24:35 PM »

Offline codestryke

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Re: a little game theory of mine
« Reply #1 on: January 23, 2009, 12:24:46 AM »
Good read, I don't totally agree 100% on "players stick around for the community" though. Look at Flash Element TD which was a flash game with no interaction at all except the forums. The game play was just fun and very easy to learn yet hard to master. When that game hit it took the web by storm, ppl posting 14 hour sessions on youtube of them playing.

A lot of my players do stick around for the community, I would say the majority, but I have quite a few die hards that are just there for the game play and nothing else. I've also experienced the community can also become the downfall of the game as well ;)

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Offline jannesiera

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Re: a little game theory of mine
« Reply #2 on: January 23, 2009, 10:30:24 AM »
Good read, I don't totally agree 100% on "players stick around for the community" though. Look at Flash Element TD which was a flash game with no interaction at all except the forums. The game play was just fun and very easy to learn yet hard to master. When that game hit it took the web by storm, ppl posting 14 hour sessions on youtube of them playing.

A lot of my players do stick around for the community, I would say the majority, but I have quite a few die hards that are just there for the game play and nothing else. I've also experienced the community can also become the downfall of the game as well ;)



Glad you liked it. Maybe I forgot to point out that the 'esteem', more specific the 'achievement' is ofcourse also very important. But then again, there might be something wrong with me theory as well ;).

Could you explain how the community can become the downfall of the game?

Offline codestryke

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Re: a little game theory of mine
« Reply #3 on: January 25, 2009, 09:48:27 PM »
Yes and no I guess. First let's realize that the game in question ran for 8 years so there was a lot of history and that's what killed the game.

Lets take a current example. Chris's game with the moonstones, he's not doing anything wrong, it's just a game experience he has in mind and the player's have another. This is how it started with me, I had an idea and it didn't align with the player's expectations. This plus bugs, logic errors and bad admin choices became problems as time went on. Like a scab the community kept picking at them. We ended up taking the game off line for a few months and came back with a fresh start. All the forums were wiped and we put in the game news this was a new start. But of course the players of old still brought up old stuff and would relay that information to new players. In the end it was better to just pull the plug then go on reliving the past.

As I said we had a very strong community, to strong. We actually had to player gatherings and even that was cool but helped destroy the community. People met and then fought in real life and they brought those problems back into the game.

I learned a lot running that game, back then places like this board didn't exist those few of us that made games on the internet were the minority and we had almost no one to turn to, to ask for advice or bounce ideas off of.

It was a different time and the lessons learned were hard ones ;) But yes a community can kill the very thing that brought it together.

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Offline pavansss91

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Re: a little game theory of mine
« Reply #4 on: January 26, 2009, 01:11:48 AM »
the blog is good :)
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Offline jannesiera

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Re: a little game theory of mine
« Reply #5 on: January 26, 2009, 11:17:59 AM »
the blog is good :)

Thank you :). Hope you will like the finished game as well ^^.

Offline pavansss91

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Re: a little game theory of mine
« Reply #6 on: January 27, 2009, 04:09:17 AM »
if u wish  i can be a tester for it.
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Offline jannesiera

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Re: a little game theory of mine
« Reply #7 on: January 27, 2009, 09:44:37 AM »
if u wish  i can be a tester for it.

I will announce when my game is ready for testing. On bbgamezone and my blog.
« Last Edit: January 27, 2009, 01:00:15 PM by jannesiera »

Offline pavansss91

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Re: a little game theory of mine
« Reply #8 on: January 27, 2009, 12:08:32 PM »
i have been tester for LoD

i will surely contact u after release for testing.
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Offline Brandon

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Re: a little game theory of mine
« Reply #9 on: January 27, 2009, 12:13:43 PM »
Well there is only one way to prove a theory.  Test it!

Sounds interesting, and I look forward to your updates.

 


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