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Have bookmarked this for later viewing. Looks really interesting.
20 employees, year and half of developement, $2M spent, 1 month running... thats hell of a disaster Number of good points though
As for the presentation, I was funny when he called KoL "an example of a small one". Geez, KoL small game, I wish my was 1/10th of it's smallinest
Then he says the only good platform for browser games is Flash. (surprise surprise. It's an Adobe presentation). He even goes on to say "I wouldn't even think of browser games in anything else than Flash."
Just read this small blogpost (instead of my schoolbooks) the writer just "twittered" about programming language to make games: http://andrewwooldridge.com/blog/2009/11/11/the-worlds-best-game-programming-language/
The WORLDS BEST GAME PROGRAMMING LANGUAGE is…the one you already know.
Quote from: Chris on November 11, 2009, 12:04:44 PMAs for the presentation, I was funny when he called KoL "an example of a small one". Geez, KoL small game, I wish my was 1/10th of it's smallinest True. Though you said you had like 30 games in another thread, so if you had dedicated all that time in one game it would be somewhat bigger, no?
That's probably the reason he aims at flash games since they're slightly easier to monetise (read: you don't have to be creative to monetise flash games).
Hmmm, I wonder if flash MMOs are indeed easier to monetarise. It will bring more kids, but not necessarily adults with cash. Flash games (singleplayer) are known for having very poor monetarisation in general (for example the trick to advertise BBG is to filter out flash sites, since users from there do not bring income, at least that's what I heard from people dealing with promotion). I wonder if flash MMO would be better or worse than HTML one...
Quote from: jannesiera on November 11, 2009, 12:16:36 PMQuote from: Chris on November 11, 2009, 12:04:44 PMAs for the presentation, I was funny when he called KoL "an example of a small one". Geez, KoL small game, I wish my was 1/10th of it's smallinest True. Though you said you had like 30 games in another thread, so if you had dedicated all that time in one game it would be somewhat bigger, no? 30 game worlds, not different "coded" games and not all managed by me.Anyway, I don't think it is about dedication alone. There seems to be a natural limit to what a game can grow, and no matter what you do (except for pumping money via advertising) will make it grow further. I don't know why it is this way, but without doubt it is.
QuoteThat's probably the reason he aims at flash games since they're slightly easier to monetise (read: you don't have to be creative to monetise flash games). Hmmm, I wonder if flash MMOs are indeed easier to monetarise. It will bring more kids, but not necessarily adults with cash. Flash games (singleplayer) are known for having very poor monetarisation in general (for example the trick to advertise BBG is to filter out flash sites, since users from there do not bring income, at least that's what I heard from people dealing with promotion). I wonder if flash MMO would be better or worse than HTML one...
QuoteJust read this small blogpost (instead of my schoolbooks) the writer just "twittered" about programming language to make games: http://andrewwooldridge.com/blog/2009/11/11/the-worlds-best-game-programming-language/ Is this link correct? I got timed out several times I tried to check it...