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Competition 2010 - progress
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Topic: Competition 2010 - progress (Read 8592 times)
Chris
Game Owner
Level 35
Posts: 2,134
Reputation: +26/-1
Competition 2010 - progress
«
on:
January 18, 2010, 04:52:09 AM »
If you want to join or have questions use this topic:
http://community.bbgamezone.net/index.php/topic,2612.0.html
Post here how you are doing, how is your progress, comment on other peoples games, etc. It would be best to type
game name
in bold when posting your progress report for easier readability.
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www.GalacticImperator.com
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Epicglottis
Level 1
Posts: 1
Reputation: +0/-0
Re: Competition 2010 - progress
«
Reply #1 on:
January 18, 2010, 11:42:55 AM »
This is just the deadline I needed to start my first pbbg. I'd like to participate! Thanks for the opportunity for judged feedback.
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thesnarky1
Level 2
Posts: 5
Reputation: +1/-0
Re: Competition 2010 - progress
«
Reply #2 on:
January 18, 2010, 08:32:21 PM »
Qorporate Quest
-
http://www.qorporatequest.com/
Still fleshing out some of the flavor text (came up with the idea, or rather had it given to me only the day before the competition), so I'll hold off on posting a description just yet.
After a day filled with distractions I managed to get my login module, registration module (both ripped and cleaned up from previous work), database interaction and some basic styling done. Basically I'm to the point where I can worry about the actual game, vice the overhead! Yippee!
Also inserted a nice sized todo list into FogBugz to layout what I need.
One day down, 29 to go! (Mainly posting after the first day to subscribe to the thread)
Good luck all!
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Harkins
Level 28
Posts: 420
Reputation: +11/-2
Coder, blogger, entrepreneur.
Re: Competition 2010 - progress
«
Reply #3 on:
January 18, 2010, 09:18:59 PM »
Comipics
Laid the foundation today, mostly. I'll talk about what the game is in a day or few when I get past all the fairly generic setup. This is the bigger stuff I closed out of FogBugz this afternoon:
created todo list - 65 items for first milestone, 132 total
finished name selection
searched USPTO for trademark collisions
registered domains, banged on DNS until it mostly works
set up
@comipics
created Facebook fan page and app
chose queue (Resque) for background jobs
set up blog - dns, git repo, Wordpress, theme, 11 plugins, some copywriting
start code - git repo, rails framework, jQuery, 19 plugins
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Marek
Level 17
Posts: 170
Reputation: +6/-0
XHTML, CSS, JS, PHP and MySQL are my pantheon.
Re: Competition 2010 - progress
«
Reply #4 on:
January 19, 2010, 12:03:52 PM »
I came up with my idea yesterday in the shower. The planning phase has begun, although I prefer going with rough ideas rather than precise design documents.
Dream Inn
In a sleepy magical land where naps are the favorite pastime, there is no television. There are no movies or video games. People enjoy a different, much more delightful form of entertainment: dreams.
Dream Inns are establishments that serves dreams. These dreams are specially forged beforehand and carefully stored in jars. A customer comes in, selects a dream, grabs a bed, and enjoys an enchanting slumber.
Game play
The player's job is to furnish an inn, manage its dream inventory, and forge new dreams to keep customers coming. The focus is on managing the state of the inn, while the customer mechanic is behind the scenes.
Action verbs will include buying furniture, placing furniture in the inn, buying dream ingredients, producing dreams, and researching new dream types. The reward mechanism is gradual over time, as customers automatically come in throughout the day.
Time required can be as low as a minute a day, since left unattended your inn will keep running in its status quo.
Implementation
Serverside, PHP+MySQL
Clientside, probably extensive use of jQuery, as it's my obsession of the month.
Abridged to-do list
Tick mechanism for inn customers
Plan of the dream ingredient/resource system
Furniture layout interface
Plan for an abstraction for customer satisfaction
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Hypemaster
Level 16
Posts: 145
Reputation: +3/-0
Re: Competition 2010 - progress
«
Reply #5 on:
January 19, 2010, 12:38:48 PM »
Wicked Dead
I got the basic idea for this game months ago. I thought, why you always need to win in a game? Well because where used to it? Well the next game i will make i will reward both winning and losing!
3 Pillars of the game:
- Humor and fun
- Reward dying
- Small and simple
I'm not going to tell the story or anything yet, il keep that for later. Not much time now (need to program as an insane person). But the basic idea is, if you die you can levelup stats, if you win you get rewards (items). So people who never die will get weaker, people who die all the time get stronger. And voila, balanced game! You will need to do chalenges wich requires you to win or lose, fight npc or just solve puzzles, riddles and defeat other real players. If you win the challenge you go up to next, if you lose (or better do the challenge wrong) you go back 2 levels down. There are also irritating traps wich requires luck to pass. If you finish all of the challenges. Then there is a surprise!!!! No the cake is a lie, sorry!
Starting:
- Used login,signup and authentication from battlextreme
- Used forumsystem from battlextreme
I'm rewriting all other stuff from scratch.
Monday
:
- Made layout
- Login, signup, authentication in place
- Made player database
- added the stats (attack, defense, health)
- added statsup when dead
- stats page
- Started with 'gatesystem' (this is where all the action is)
Thuesday
- Added forum
- Added 5 first levels of gatesystem (without rewards)
- Added energy and pain system (you use energy and make sure you dont die to much)
-added basic battlesystem
Todo:
- Finish battle system (prob today i have basic done)
- add items
- add equipment page
- add rewards
- add achievements
- add dodge, lifesteal and critical as stats
- MORE levels
Thats all so far. Prob have something workable by tomorrow evening and will try to put op the story of the game and whats all the point of it. So far i'm having fun with it and i think thats the most importent thing.
Ow yea, i already put something online, woho first with something to show!
http://www.fusionbroz.com/wickeddead
I think the intro atleast shows what i'm planning to do.
«
Last Edit: January 21, 2010, 02:42:58 PM by Hypemaster
»
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BobTHJ
Level 2
Posts: 3
Reputation: +0/-0
Re: Competition 2010 - progress
«
Reply #6 on:
January 19, 2010, 03:36:05 PM »
Dice Battle Cars
http://www.dicebattlecars.com
A futuristic car racing game. Cars are outfitted with specialized dice that are rolled periodically and allow them to accelerate, maneuver, fire weapons, etc. as well as more specialized advanced abilities. Players control one or more cars and enter them in races in attempt to win season points and take home the trophies. Between races players can outfit their cars with new equipment, drivers, and pit crew, as well as customized dice to improve the car's abilities. Additional cars, equipment, drivers, etc. can be purchased in TCG-like "booster packs" or can be won through racing.
Platform: ASP.NET 1.1 (in VB.NET)
Database: MSSQL
Jan 18
* Brainstormed game concept, developed basic game mechanics
Jan 19
* Purchased domain
* Configured IIS website
* Configured database
* Installed registration and forums modules
* Designed temporary placeholder logo/banner
* Basic design work (color scheme, etc.)
Jan 20
* Laid out database schema for game elements
* Coded core logic-layer object classes
Jan 21
* Set-up and configured RPX integrated login (
http://www.rpxnow.com
)
Jan 22
* Added accordian style (collapsable) side navigation menu
«
Last Edit: January 22, 2010, 05:21:35 PM by BobTHJ
»
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dbest
Game Owner
Level 20
Posts: 210
Reputation: +3/-0
Re: Competition 2010 - progress
«
Reply #7 on:
January 20, 2010, 04:57:37 AM »
Hey All,
A brief intro about the game
Tennis Masters
This is an online sports based management game where a user can take charge of an academy of (surprise) tennis players. You can compete in a league with other managers and the players also play the Slams.
Team
Andy Dbest -> me
Nawrocki
Technical Details
Apache/php/mysql
Development Forum
http://dt-games.net/gamesetmatch
Website
http://www.tennismasters.org
Progress
As we have been working on the game for sometime now, do not be surprised with what is ready.
- We have a website designed.
- Login/logout
- team assignment
- ingame-mail
- setting tactics
- setting trainings
The major piece of work in any sports based management game is the match engine. we do not have much progress on that, but have loads of ideas discussed.
Also, suffered a loss of code, due to having to format my machine and had no backup.
So I had to redo a lot of code.
Oh, I tweet about the game sometimes. andydbest is the name.
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Hypemaster
Level 16
Posts: 145
Reputation: +3/-0
Re: Competition 2010 - progress
«
Reply #8 on:
January 21, 2010, 02:42:27 PM »
Wicked Dead
Here i am again! More info about the game:
You are dead and you diden’t go to hell or heaven but to a place called Wicked Dead. You are Wicked Dead! Here you get a chance for a new life. You need to enter the gates and complete objectives and battles in it. Every level you complete a new will open but if you fail a level then you are put back 2 levels. The goal is to get to level 100 and complete it. Then you are given a new life! In the levels you will need to do wicked stuff. If you die you die very painful but get reborn and can improve your stats. Yea you read it good, you can improve stats only with dying! So deciding to die or complete a level is sometimes a hard decision.
Energy is your life-force, only with energy you can go in a gate and complete the objective. No energy no fun! You regain energy overtime so don’t worry. You also have pain, with dying you put your pain up. If you have a pain rate over 90 you will be unable to access a gate because you are so scared and have so much pain you can’t do a thing. So don’t die to much! Also pain flows away over time.
One thing to remember: not everything is what it seems to be. Tricks are in place! And you will also meet other people in the gates!
This is what i done last 2 days:
Wendsday
- added achievements page (only shows deads and max level you got)
- added equipment page (only the page with nothing on it)
- testing an balancing battlesystem with attack, defense and health, also tweaked statsup
- changed header a bit
- added some nice intro text
Thursday
- added items to the game
- added equipment functionality, can see list of all your items and you can equip 2 weapons and 2 body parts
- added rewards to the 5 levels i already made
- made changes to battlesystem to include the weapons, also you switch between the 2 equipped weapons in a fight, first right then left, etc
Its playable atm but not really feel like worth of testing. I prob put it online and accasible at the end of this weekend when i added al stats and have around 10 levels complete. Then its ready for some feedback and testing and most of the core stuff is ready. I'm going add dodge, lifesteal and critical strike as last 3 stats for you character so you can be like kind of vampire if you want, haha i like lifesteal!
Next status report this saturday!!!
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raestlyn
Level 29
Posts: 463
Reputation: +9/-5
Re: Competition 2010 - progress
«
Reply #9 on:
January 21, 2010, 03:04:02 PM »
Oh yeah, I almost forgot this one.
Game:
Demons
Genre: Strategical RPG
Small description: You are a small demon. You feel an urge to grow and become the migthiest demon lords of all the time, but you need to be prepared to challenge others. You need to get ancient artifacts and writings, more worshippers and grow in size and power.
Technical details:
Apache, PHP, MySQL and Mootools-based Mocha for JS.
Things that are done:
-Basic game layout
-Training
-Worshipper actions
-JSON MVC structure
Things that are not:
-Battle system (getting there)
-"NPCS" ( I need to finish the Battles first)
-Items (same thing)
-ingame mail / chat (almost done)
-front page..
Url will be
demon.megabyet.net
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Quote from: trollface666 on January 12, 2009, 02:15:16 AM
I can send you pics of my cocks if you want reference.
Bryan
Level 7
Posts: 32
Reputation: +2/-0
Re: Competition 2010 - progress
«
Reply #10 on:
January 21, 2010, 05:05:46 PM »
Loot
- The dungeon management game.
by the Loot Development Team:
(cool titles pending)
Bryan
Ricardokb
Cartoonkev
Genre - Fantasy Based / Dungeon Management / Role Playing Game
In this game Adventuring has become big business, and your goal is to get as big a piece of the pie as possible operating your very own Dungeon (well, we like to call them Adventure Destinations). Building a dungeon that can both attract adventurers and confuse, annoy, scare, or just simply do-them-in as efficiently as possible is your challenge. Discover what goes on in a dungeon when nobody is actually trying to steal all the loot and kill all the monsters, and experience the other side of fantasy role-playing. Take a stand for your dungeon friends, and help deliver a little pay-back on all those pesky adventurers that have broken, defaced, looted, and generally run-amuck in your local dungeons all these years without anyone to answer to.
Game framework:
Started from scratch! (But we used really high grade scratch)
Flash/AS3 Client for game and site frontend.
Apache/PHP/MySQL server
Status: On-Schedule
«
Last Edit: February 07, 2010, 04:34:33 PM by Bryan
»
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Harkins
Level 28
Posts: 420
Reputation: +11/-2
Coder, blogger, entrepreneur.
Re: Competition 2010 - progress
«
Reply #11 on:
January 22, 2010, 05:11:59 PM »
Comipics
More setup stuff in the last day or two, too many outside commitments to spend much time. So game description's going to wait until tomorrow, when hopefully I'll finally be able to spend a few uninterrupted hours coding. Done:
created VPS at linode
set up
moonshine
to automate server setup
wrote a moonshine
plugin
for redis and resque
set up deployment with capistrano (so now 'cap deploy' publishes my game and dependencies including setting up any servers)
terms of service and privacy policy
added the Facebooker plugin to Rails to run my Facebook app (and created a second app for dev.)
added Google Analytics
Hey folks, come hang out in #competition on irc.gamesurge.net. You can get to it easily via
http://mibbit.com
. Right now it's mostly just nano and I. If nobody responds right away, leave it open, we'll be back.
«
Last Edit: January 25, 2010, 10:58:42 AM by Harkins
»
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dbest
Game Owner
Level 20
Posts: 210
Reputation: +3/-0
Re: Competition 2010 - progress
«
Reply #12 on:
January 23, 2010, 02:57:11 AM »
Tennis Masters
Weekend Progress - 22nd & 23rd
- Worked on Player Transfers. Players can now be fired and put on the Transfer List.
- Managers can bid for players on Transfer List.
- Currently working on a search feature for the Transfer List
Items to be implemented
- Transfer allocations - once a player is won, he should be moved to the new academy.
- Training updates
- Finance section
- Coaching details
- Match Engine integration - simulation of a tennis match.
- the most critical aspect of the game.
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Hypemaster
Level 16
Posts: 145
Reputation: +3/-0
Re: Competition 2010 - progress
«
Reply #13 on:
January 23, 2010, 02:47:48 PM »
Wicked Dead
Status report of last 2 days.
Friday
- added dodge, lifesteal and critical strike
- added ability to increase dodge, lifesteal and critical when dead
- added new weapon type: spoon (woho, spoon fight!!)
- changed level 5 to 10 (was not working yet because it included pvp wich is not made yet)
- added level 5, 6 and 7 + rewards
Saturday
- Balanced some items
- added level 8,9
- fixed some bugs in battlesystem
- finetuned and balanced all gate levels a bit
Prob tomorrow i have the basic game running.
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Hypemaster
Level 16
Posts: 145
Reputation: +3/-0
Re: Competition 2010 - progress
«
Reply #14 on:
January 24, 2010, 10:44:41 AM »
Wicked Dead
Status Report Sunday:
- changed the way energy and pain is shown
- added a text when first joined wich will explain the most importent stuff
- put latest gamerversion online for public
I have put the game online for what i have now. You can go in the gates and complete up to level 9. If you go to 10 then your stuck atm because its not finished yet. You prob need up to 3 days to get to lvl10. I might make it faster later but i'm just still testing and balancing all of it so feedback is welcome. Next week i have little less time but i hope to update the game next week sunday again with new gatelevels, and a new activity to do (kind of minigame wich helps to improve yourself). Also will do some balances, and changes suggested by feedback.
You can post all feedback in the ingame forum, link is at the bottom of each page with 'Forum' in small. I would appriciate feedback and remember that its still a work in progress and prob only take like 5 min a day to play atm.
Link:
http://www.fusionbroz.com/wickeddead/
Also dont forget to check your locker after you completed a challenge so you can equip items you get as rewards.
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bbgames
Level 16
Posts: 138
Reputation: +1/-0
Re: Competition 2010 - progress
«
Reply #15 on:
January 25, 2010, 01:40:16 AM »
Regex Monk
Regex Monk is an educational game, geared towards developers who want/need to learn regular expressions - the idea is that you're presented with a scenario, and you need to use regex to solve it.
Done:
- bought domain
- set up Twitter account
- server setup/configuration
- frontpage
- answer a question page
- basic profile page and stat collection
«
Last Edit: January 25, 2010, 09:09:32 AM by bbgames
»
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http://buildingbrowsergames.com
http://pbbgnetwork.com
http://pbbgsnippets.com
Harkins
Level 28
Posts: 420
Reputation: +11/-2
Coder, blogger, entrepreneur.
Re: Competition 2010 - progress
«
Reply #16 on:
January 28, 2010, 10:46:18 AM »
There's now 5 people active in #competition on irc.gamesurge.net. You can get to it easily via
http://mibbit.com
.
If you come by later and it's quiet, just wait a while, we'll show up again. Fun discussions this morning have included MariaDB, giant A*, and why jannesiera should make a game in one day.
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Chris
Game Owner
Level 35
Posts: 2,134
Reputation: +26/-1
Re: Competition 2010 - progress
«
Reply #17 on:
January 28, 2010, 02:06:38 PM »
Direct IRC link for lazy ones
http://wbe03.mibbit.com/?server=webirc.gamesurge.net%3A6007&channel=%23competition&autoConnect=true
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Harkins
Level 28
Posts: 420
Reputation: +11/-2
Coder, blogger, entrepreneur.
Re: Competition 2010 - progress
«
Reply #18 on:
January 28, 2010, 10:32:23 PM »
Comipics
@comipics
The idea
Comipics is a Facebook app that allows you to make your photos into comics with your friends. You pick the frames (for launch, just the basic newspaper 3-panel and 4-panel strips) and put in one or more photos, crop and zoom and such. You send that layout to friends to add captions/speech bubbles. They all get displayed together and you can hit "Like" and leave comments to decide which is best. You and friends can also compete in regular (daily?) contests to make the best comipic with a particular photo, caption, or on a particular theme or topic.
I've gotten all the data models (Frame, Panel, Layout, Placement, Script, Caption) defined with most of their functionality. I've started on the controller for creating Layouts and have rendered some tests like the one above. Now that I've done all the setup stuff, the features are coming along nicely. The tricky part is going to be the JavaScript for placing/arranging photos and captions, but I hope to finish that this weekend.
Also: #competition on irc.gamesurge.net had a big day today, 7-10 people for most of the day. Hit
mibbit
to drop in easily. Lots of chat about databases, coding, and brainstorming gameplay. You should definitely drop by tomorrow, janneseira's going to make a game in one day.
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#bbg on irc.freenode.net
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Daedeloth
Level 4
Posts: 14
Reputation: +0/-0
Re: Competition 2010 - progress
«
Reply #19 on:
January 29, 2010, 03:36:25 AM »
So there we go, I started a week late so I have to catch up a little.
Project Spacegame
(working title)
The idea
Develop a small space game where players control a fleet of spaceships to trade and transport resources.
Status report 28th of January
- I've been playing with Away3D a bit and decided to go for a fully 3D game.
- Set up the base of the flash client (a rather ugly spaceship flying to and from a rather ugly planet)
- Started thinking about gameplay. For now I'm going to limit that to "only trading". Later on I want to build plugins where players can freely develop "mini games" (like casinos, banks, ...)
The backend will be PHP, based on the Dolumar engine. To allow expansion as easy as possible, I want the flash client to be as dumb as possible. The flash client will not hold any gameplay, it will just visualize received data.
This is actually my first Flash project, so I have no idea how this will turn out
I'm also looking for a name, so if you have any idea for a nice name for a space trading game, feel free to share
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Daedeloth
Level 4
Posts: 14
Reputation: +0/-0
Re: Competition 2010 - progress
«
Reply #20 on:
January 29, 2010, 12:52:33 PM »
Project Spagegame
Status report 29th of January
- Developed the base for the GUI
- Started editing the Dolumar engine to allow 3D objects
- Studied some more Actionscript
Dev. version:
http://daedeloth.dyndns.org/spacegame
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lolninja
Level 19
Posts: 194
Reputation: +5/-0
BSc powered Programmer
Re: Competition 2010 - progress
«
Reply #21 on:
January 29, 2010, 04:16:41 PM »
Hey, everyone else has posted here by the looks of it, so here is my 2pence
Project Mappy
The Idea
Right I have this grand idea to made a game akin to Civilization, but web-based. Unlike most people here I have no idea how the game is going to work from a game-play standpoint, I just want to bring a full client like experience to the web.
My goal is to implement a fully dynamic user interface which uses AJAX to inform the server of the users wishes, but thats really it, once I have implemented code to allow the user to move around the world, and accurately log there changes into a database I will be thinking about the game bit, but for now Mappy is purely an experiment to see if I can implement my grand idea.
Status
Buggy
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blog @
http://httpmmo.com/
demo @
http://mappy.httpmmo.com/
bbgames
Level 16
Posts: 138
Reputation: +1/-0
Re: Competition 2010 - progress
«
Reply #22 on:
January 31, 2010, 04:58:48 PM »
Regex Monk
My collaborator and I weren't able to spend as much time on things today as we would have liked - there are plans in place to get together later during the week and finish more.
Done:
- design
- viewing answers to previous problems
- playing anonymously
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thesnarky1
Level 2
Posts: 5
Reputation: +1/-0
Re: Competition 2010 - progress
«
Reply #23 on:
February 01, 2010, 04:42:07 PM »
Qorporate Quest
(
http://qorporatequest.com
)
Your career at <Company Name> is off with a bang running as swift as a dead mongoose. From the first day in your job you notice just how fast paced the boredom is around here. From running odd jobs for your pointy haired boss to sucking up to the CEO's snotty brat of an assistant manage there's nothing to do but work work work and die of boredom. Luckily the work comes in abundance and sadly death comes very infrequently.
This game will be the perfect time killer for those of you stuck in an office all day.
Alpha reached: 1/31/2010
Implemented:
-Registration
-Login/out
-Character creation (mostly)
-Adodb integration
-Database holding characters, quests, users, and required other information
-Handful of job titles
-Handful of departments
-337 quests, 4 newbie quests
-Handy stats relevant to a corporate drone
To flesh out:
-Flavor text for jobs/departments
-More quests (of course)
-Add stat rolling to character creation
-Slow down leveling
-Forums?
-Skills?
-That blasted bug where 1 in 20ish quests doesn't complete for some unknown reason
-Better layout
-Images?
-Add quest givers into database
-Randomize experience gain
Reports of me jacking the game idea from another well known game are *greatly* exaggerated.
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bbgames
Level 16
Posts: 138
Reputation: +1/-0
Re: Competition 2010 - progress
«
Reply #24 on:
February 02, 2010, 09:19:58 AM »
Regex Monk
I managed to eek out a few more hours last night, and we spent a lot of that time polishing and deciding on some final bits of functionality.
Done:
- login with facebook
- login with Twitter
- profile viewing
- answer tracking
- player rankings
- stat tracking
We made a design decision, and decided not to allow you to sign up without a Facebook or Twitter account (it was easier that way). We're hoping to launch a small beta within the next week or so, before demoing in front of a few other developers on sunday.
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