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And what scares me the most is that people might be spending more than $100.
The Evony developers are still trying to squeeze as much money out of playersbefore they realise the game Evony does not have any substance.They're doing this by sending players in-game mails telling what promotions they'reputting on now. It sounds like a rug store to me.
But still, players play it for some reason I would love to understand why... Is it really that you just make a 100% cloned game with 0% originality, put gorgeous pictures, pump huge amount of money into advertising and don't worry about support or testing? And that's it, you have the most popular game ever? When I see these games it makes me wonder if I don't make my games the completely wrong way
Why not take advantage of them?
Simply because you do not have the disposable income to purchase a service does not mean that others would never be able to afford it. Personally, I think anyone who drops $3000 on a single game should be given some sort of court-mandated rehabilitation program, but that's just me.
For me making games is not about money, it's about doing what I wanna do. It's about having fun and let others have fun.
I once talked to someone who ran a fairly popular Mafia game, and used a system like this to turn a profit. When I asked him about how the dollars spent per player broke down, he said that something like 95% of players didn't spend any money at all, and were content with the free version. Within the 5% that spent anything, most would spend $5 or $10, and no more - but out of his entire userbase, there were about a dozen "whales"(as he called them), who would spend thousands of dollars a month just to get ahead.If I recall correctly, he even mentioned getting to know some of his whales personally - when they're giving you that much money, why not? None of them were addicted, none of them had problems - they just liked his game, and liked it enough to put (I assume most of) their disposable income towards getting ahead in it.
If I didn't have a morals (ok I don't by Nyx keeps me in line)
Evony is only the start, ok they are not the start, but this is the things to come and they will get worse. Browser games are getting more and more sophisticated, HTML5 (canvas), AJAX, Flash, Air, Siverlight I mean what we are creating now is going to be primitive in less then two years. Facebook, MySpace and the other social networks now getting people to play browser games and spending money on them as well is creating a whole generation of potential clients. When the technology gets to this point along and with the saturation of clientele you'll have to more of a business mindset or it'll just be you and a couple friends playing a web game you made for fun.