Author Topic: Micro Game Coding Challenge  (Read 8203 times)

Offline lolninja

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Re: Micro Game Coding Challenge
« Reply #25 on: February 26, 2010, 02:13:59 PM »
Ah right if Javascript library's count towards hardcore I'm way over, as jQuery is 24KB :P I'll just add features then and make more win happen :)

Offline xBleuWolfx

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Re: Micro Game Coding Challenge
« Reply #26 on: February 26, 2010, 11:33:15 PM »
So I figured out what I'm going to do, but I don't know if I'll be able to get done in 24 hours nor get it under 16 kb. Anyways, here's the idea:

- User "logins" (The first time they login, it creates an account for them. Not quite sure yet how I'll implement that or if would be a good way to do it.) and gets a randomly generated quest that their character can choose to do. If they don't choose to do it, they get another one.

- Each user starts out with a certain number of Quest Points (QP) that they spend on quests. Each quest is worth a different amount. Also, quests will take some time to finish, so you can logout and come back later to get your reward.

- The user's character stats is randomly generated. The theme of the game is going to probably be something along the lines of a fantasy, so they'll have generated classes (fight, rogue, wizard) and race (elf, dwarf, human; though I might use different races such as goblin and ork).

If I can't get this to work for this challenge, I'll working on it and post some updates later on.
I'm not slacking off. My code's compiling.


Offline Chris

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Re: Micro Game Coding Challenge
« Reply #27 on: February 27, 2010, 06:01:54 AM »
I will make a wargame simulator but from perspective of a mobilization center. You form divisions and transfer recruits, officers, generals and equipment to them, then you send them at the front. When they are tired you remove them from duty and put another division to hold the line.

Offline raestlyn

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Re: Micro Game Coding Challenge
« Reply #28 on: February 27, 2010, 06:40:03 PM »
I'll make automated rpg game where the player just chooses the skills for the hero and the game does the rest. I'm not sure can I fit it in the 16kb but I'll try.


I can send you pics of my cocks if you want reference.


Offline xBleuWolfx

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Re: Micro Game Coding Challenge
« Reply #29 on: February 27, 2010, 11:50:44 PM »
I'll make automated rpg game where the player just chooses the skills for the hero and the game does the rest. I'm not sure can I fit it in the 16kb but I'll try.

I had a similar idea, but I didn't think I make it fun. :P
I'm not slacking off. My code's compiling.


Offline toxin

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Re: Micro Game Coding Challenge
« Reply #30 on: March 01, 2010, 12:27:13 AM »
Mine is going to be a RPG where the player saves a town from dragon.
« Last Edit: March 01, 2010, 12:43:52 AM by toxin »

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #31 on: March 01, 2010, 07:10:23 AM »
Wartime Mobilization
http://worldoflords.com/misc/games/wartimemobilization.php
(form divisions and dispatch them to fronts to survive 40 months war)

Around 6h (including playtesting), 11.1KB, hardcore level I.
« Last Edit: March 01, 2010, 07:14:41 AM by Chris »

Offline jannesiera

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Re: Micro Game Coding Challenge
« Reply #32 on: March 02, 2010, 06:38:17 AM »
Wartime Mobilization
http://worldoflords.com/misc/games/wartimemobilization.php
(form divisions and dispatch them to fronts to survive 40 months war)

Around 6h (including playtesting), 11.1KB, hardcore level I.

Wow, Chris. I actually, for once, think your page layout is acceptable. More even, besides the (to me) ugly borders I think it's exactly the right layout for a prototype. A simple, not hard to make, yet pretty css layout. Congratulations! :D

I'll test the actual gameplay somewhere this week.

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #33 on: March 02, 2010, 10:07:19 AM »
Wow, Chris. I actually, for once, think your page layout is acceptable.
Your "wow" should be worth +100% of normal "wow" since you usually negatively perceive my games :D


MiniGames so far:

* Here is my submission "CowsNBulls".
It's a game I loved playing when I was younger.
Demo: http://posterfans.com/game/

* Right I'm in, going to make a planet hopping trading game where you fly around the universe buying and selling resources to planets for fun and profit... in theory Tongue
http://demo.httpmmo.com/16k

* Wartime Mobilization
http://worldoflords.com/misc/games/wartimemobilization.php
(form divisions and dispatch them to fronts to survive 40 months war)


People, hurry up. Just toss together a simple game within a few hours. No need to go full 24h and bloated 16kb :D
It is more like a game design exercise than coding exercise. The rules constrains were set up the way you simply can not get overboard even if you wanted to :D
Everyone can do it, you do not have an excuse like lack of time (few hours), lack of skill (one year of being a programmer is perfectly sufficient for this) or lack of ideas (several listed in previous posts, and if these are not enough post and we will provide more). If you can not do it, it is not because any of these, it is just because you are a loser :D
So, once I relieved your worries and you do not feel under pressure anymore you can start coding :)

Offline jannesiera

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Re: Micro Game Coding Challenge
« Reply #34 on: March 02, 2010, 10:20:33 AM »
I just got home from the hospital because I had appendicitis... I have 3 holes in my tummy, is that an excuse?

Offline lolninja

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Re: Micro Game Coding Challenge
« Reply #35 on: March 02, 2010, 10:30:15 AM »
I just got home from the hospital because I had appendicitis... I have 3 holes in my tummy, is that an excuse?
Sounds like an excuse to write a game. Your going to be in bed for a week, may as well write some code.
On a more serious note, hope your feeling better, and recover quickly :)

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #36 on: March 02, 2010, 03:47:40 PM »
I just got home from the hospital because I had appendicitis... I have 3 holes in my tummy, is that an excuse?
Judging from the fact that you were able to write that text my verdict is you are perfectly capable of writing minigame (you just write it the same way you did in that post, just more of it and add some numbers and other weird symbols :D)


Another game idea for those who would want to use "lack of ideas" as an excuse :D
DUNGEON EXPLORATION
There are 12 dungeon levels, you have 36 turns (so on average 3 turns per level). You have "Explore" button, you click it and you get an encounter (monster: power depends on level, weapon: quality depends on level (weapon is just one variable), enchantment: +1 to current weapon quality, healing: additional HP (no max HP, it just adds without any limits), gold: amount depends on level). After minimum 1 turn spent on level a new option appears which is "Go Down". The last level has only 1 encounter which is a big monster, after you defeat it all remaining turns are converted as if you encountered gold events. The final score is equal to your gold collected, if you have not killed the last monster the score is halved.
The game is basicly about deciding how long you want to stay on a certain level.

Offline toxin

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Re: Micro Game Coding Challenge
« Reply #37 on: March 04, 2010, 06:11:38 AM »
I guess i was not up to it I gave it a shot but I think i took too long and went over lost track of coding time but i do have something VERY basic I also had to take some things out as was bigger than i thought.
Not much to it just move around and random thing happen. Find a sword and than the dragon and win. Some of the random things you see would have went with other things but have no real use for now.
http://sempiternal-imagination.com/dragonSlayer/

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #38 on: March 05, 2010, 05:34:14 PM »
Deadline soon!

Everyone, provide your game name (needed for voting). Be so kind and use bold style for the game name so I can find them easily.


Last minute game idea for those absolutely desperate :D
Throw 5 dice to get the biggest score. After each roll you have to select at least one die to keep and reroll the rest.
You won't say you are unable/have no time to make something like that, would you? :-P
« Last Edit: March 05, 2010, 05:36:34 PM by Chris »

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #39 on: March 06, 2010, 10:15:36 AM »
* CowsNBulls
It's a game I loved playing when I was younger.
Demo: http://posterfans.com/game/

* Unnamed space trading
Right I'm in, going to make a planet hopping trading game where you fly around the universe buying and selling resources to planets for fun and profit... in theory Tongue
http://demo.httpmmo.com/16k

* Wartime Mobilization
Form divisions and dispatch them to fronts to survive 40 months war.
http://worldoflords.com/misc/games/wartimemobilization.php

* Dragon Slayer
Not much to it just move around and random thing happen. Find a sword and than the dragon and win. Some of the random things you see would have went with other things but have no real use for now.
http://sempiternal-imagination.com/dragonSlayer/


Soon I will setup the voting for PHASE 1.
* Everyone on the forum can vote
* Challenge participants have to vote, and can not vote on their game

I think we can start PHASE 2 now. Select a game made by someone else and make a BETTER CLONE of that game. The "clone" can be interpreted in a very, very broad sense, just make something that has some connection to the original game. Standard limits apply (24h, 16kb).
You can participate in that phase EVEN IF YOU HADN'T MADE A GAME FOR PHASE 1, it is sort of separate challenge, everyone welcomed.
« Last Edit: March 06, 2010, 10:21:39 AM by Chris »

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #40 on: March 08, 2010, 06:36:55 AM »
Voting for PHASE 1 http://community.bbgamezone.net/index.php/topic,2730.0.html (all forum users are elligible to vote).

PHASE 2 - cloning challenge starts now!
The rules are the same, but now you have to "clone" (in a very broad sense, you could change everything and just leave the theme, or concept) one of the games that made to the PHASE 1. The end is after 2 weeks (lets say you have to finish by the time the voting pool for phase 1 expires). It is a subchallenge, you can participate even if you have not participated in PHASE 1.

Everyone welcomed!


Offline aquilax

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Re: Micro Game Coding Challenge
« Reply #41 on: March 08, 2010, 11:42:21 PM »
Does PHASE 2 have a final date?

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #42 on: March 09, 2010, 04:15:21 AM »
Does PHASE 2 have a final date?
Yes, the day when voting for phase 1 closes (Voting closes: March 22, 2010, 07:32:55 AM).

Offline aquilax

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Re: Micro Game Coding Challenge
« Reply #43 on: March 10, 2010, 01:11:17 PM »
This is my submission for PHASE 2 of the challange.

rp16g
http://posterfans.com/game/rp16g.php
Size:5.1 KB
Planning and development time ~ 7 hours

rp16g is a small text based rougelike game based on Dragon Slayer. The player (@) must find and kill the dragon (+). The dragon is very strong for the player's initial fitness so some monster killing is needed to strengthen the player first.

Game features:
- Game map;
- Fog of war;
- Simple battle system;
- Character stats;
- Romantic end  ;D

The source code of the game is available here: http://posterfans.com/game/rp16g.php.txt
« Last Edit: March 10, 2010, 01:21:51 PM by aquilax »

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #44 on: March 15, 2010, 03:54:39 PM »
One week left for the end of PHASE 2! (22-st of March)

Arghhh! I need to think which one to clone (still, not as much thinking as inventing one by yourself :D)
So, who else participate and which one will you clone? So far we have 1x DragonSlayer.

Offline toxin

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Re: Micro Game Coding Challenge
« Reply #45 on: March 18, 2010, 11:22:25 AM »
.War
My take on wartime game
http://sempiternal-imagination.com/.War/ Not sure if this counts but what i thought of.
« Last Edit: March 18, 2010, 11:53:09 AM by toxin »

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #46 on: March 22, 2010, 07:35:22 AM »
Dragon Slayer clone:

Anti-Dragon Hero
http://worldoflords.com/misc/games/antidragonhero.php


Made in time just... 55 seconds before the deadline :D I hope it works :)

Offline FirePenguins

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Re: Micro Game Coding Challenge
« Reply #47 on: March 22, 2010, 10:17:33 AM »
Haha I liked anti-dragon clone.  The game play was fun especially the names like dragonometer.  rather unpolished with some features half included but not finished it seemed like (such as +5 for each princess alive but I never saw anything else about princesses), but that's to be expected for a micro game challenge.  Nice Job!

Offline Chris

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Re: Micro Game Coding Challenge
« Reply #48 on: March 23, 2010, 10:14:56 AM »
Haha I liked anti-dragon clone.  The game play was fun especially the names like dragonometer.  rather unpolished with some features half included but not finished it seemed like (such as +5 for each princess alive but I never saw anything else about princesses), but that's to be expected for a micro game challenge.  Nice Job!
Princess is eaten if you fail to defeat a dragon.


Voting for PHASE 2 ready (1 week to vote).
http://community.bbgamezone.net/index.php/topic,2755.0.html

Offline FirePenguins

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Re: Micro Game Coding Challenge
« Reply #49 on: March 23, 2010, 12:01:02 PM »
Princess is eaten if you fail to defeat a dragon.

Now that you pointed that out it's quite obvious.  Probably shoud have seen it on my own.  :D

 


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