Poll

Which one is the best?

CowsNBulls
1 (6.3%)
Unnamed space trading
9 (56.3%)
Wartime Mobilization
5 (31.3%)
Dragon Slayer
1 (6.3%)

Total Members Voted: 16

Voting closed: March 22, 2010, 07:32:55 AM

Author Topic: MicroGameCodingChallenge (PHASE 1) Voting  (Read 1291 times)

Offline Chris

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MicroGameCodingChallenge (PHASE 1) Voting
« on: March 08, 2010, 06:32:55 AM »
Voting pool for Micro Game Coding Challenge ( http://community.bbgamezone.net/index.php/topic,2705.0.html ). PHASE 1 - original game creation.

- Every forum user can vote.
- Challenge participants has to vote for other game than their own.

The pool expires after 14 days. Vote within that timeframe!

================

* CowsNBulls
It's a game I loved playing when I was younger.
http://posterfans.com/game/

* Unnamed space trading
Right I'm in, going to make a planet hopping trading game where you fly around the universe buying and selling resources to planets for fun and profit... in theory
http://demo.httpmmo.com/16k

* Wartime Mobilization
Form divisions and dispatch them to fronts to survive 40 months war.
http://worldoflords.com/misc/games/wartimemobilization.php

* Dragon Slayer
Not much to it just move around and random thing happen. Find a sword and than the dragon and win. Some of the random things you see would have went with other things but have no real use for now.
http://sempiternal-imagination.com/dragonSlayer/

Offline lolninja

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #1 on: March 08, 2010, 08:00:07 AM »
Voted :)

Offline raestlyn

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #2 on: March 08, 2010, 04:38:09 PM »
Voted :)


I can send you pics of my cocks if you want reference.


Offline toxin

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #3 on: March 08, 2010, 07:23:39 PM »
voted

Offline jannesiera

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #4 on: March 09, 2010, 10:25:05 AM »
Also made a vote :). Really curious about stage 2 :D. Having some time issues here though...

Offline Chris

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #5 on: March 10, 2010, 09:21:28 AM »
VOTE before reading the things below! (so your vote is objective and not affected by oppinions posted)

Most people should have voted by now, so let's analyse why certain games succeeded while others failed. What the authors did wrong and what they did right. Please everyone to participate, since this is a very valuable thing to determine what makes a game fun.

The votes are clear, space trading went first, second (around half of first place) wartime mobilization and the rest almost nothing. Dragon Slayer ended last, no surprise since it was very incomplete by the deadline, but still it was a bit surprising to me that no one liked it the most. I mean, this was the only RPGish game, so no fans of that theme? Or maybe there were fans of the theme, but they were not excited of the theme enough so they favoured other more complete games?

Gameplay.
The best game mechanics had CowsNBulls, quite obvious since it is a famous game. Still it got very few votes... Is it because people do not find it unique? Or maybe because they do not like logic games?
The second is Wartime Mobilization, it has all the elements (game over condition, victory condition, score, etc).
The third would be Unnamed Space Trading, it had a feeling of a game, but none of the usual things connected to games (you can not win it, the more time you spend the more you earn, and other issues).
Still... the final voting made this order upside down :D Is it because gameplay mechanics is not so important? Or maybe the Space Trading was perceived as a full game (like open ended and no win possibility was not perceived as any drawback)? Or maybe other factors (like gfx, theme) decided?

Visual appeal.
The best gfx had Space Trading, definitely above all the rest summed together. The second was probably the Dragon Slayer. How important was this to the final outcome?

Theme.
Everyone went for different theme :D Space, war, fantasy, logic. I have no clue if/how these affected the voting. Any theories?
« Last Edit: March 10, 2010, 09:25:20 AM by Chris »

Offline Chris

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #6 on: March 14, 2010, 08:14:04 AM »
As usual you are going to leech on my theories... People, post something about the voting outcome, this would help when making games...

Offline jannesiera

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #7 on: March 14, 2010, 08:43:01 AM »
As usual you are going to leech on my theories... People, post something about the voting outcome, this would help when making games...

I will do when I have some time and if I not forget. I always forget though :P.

Offline Hawkins

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #8 on: March 14, 2010, 10:05:47 AM »
Wartime Mobilization was my favorite but I also did like the unnamed space trading one also. I wasn't a fan of CowNBull and dragon slayer was a bit fun but there could have been maybe a bit more things to it even though it is a MicroGame

Offline Chris

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #9 on: March 27, 2010, 09:10:39 AM »
As usual you are going to leech on my theories... People, post something about the voting outcome, this would help when making games...

I will do when I have some time and if I not forget. I always forget though :P.
So I remind you. We are doomed if we do not get feedback from you, you know :)

Think of the poor coders who spend endless minutes, or even hours, making a game to get the feedback so they could learn how to make it better next time. Sitting like poor orphaned kittens on a snowy rainy day and waiting for someone to give them warm comments...

Offline jannesiera

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Re: MicroGameCodingChallenge (PHASE 1) Voting
« Reply #10 on: March 27, 2010, 10:40:55 AM »
CowsNBulls

I didn't really play this game since I was to lazy to learn the rules, it was an already existing game I could learn any time I wanted (at it was not that time) plus it seemed kinda boring to me (I don't like most card games etc). I believe some one else might find it fun to play a few times, it was just not something for me, sorry :).

Unnamed Space Trading

Stuff is moving... cool! It's fun to explore the universe. There's not much more fun and it isn't fun for long but at least for a while it's fun!

Wartime Mobilization

Way to many numbers :O. I drown in the numbers so I can't decide what to do. Then I click on a button (just to get things moving) and see that I need to enter more numbers. Okay, I did. Didn't see much happening. A slight change in some numbers but I'm still drowning in those numbers... I give up, sorry.

Dragon Slayer

Clicked once... "You have lost." Uh? Then I guess I'll have to try again. I'm clicking up, left, right, down. I'm lost. Okay, found my way again. So how do I play this game? Why isn't there just one button that says "If you are bored, click this button for a random action".

---

I think it wasn't bad for this challenge. The fact that I'm evaluating your games doesn't mean I can do it better, so don't take my head :P. After evaluation some tips: Reduce the numbers and avoid too much information. Have a simple and intuitive UI. Concentrate in the fun, rather than complexity.

Now, I'm going to do PHASE 2 :).


 


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