VOTE before reading the things below! (so your vote is objective and not affected by oppinions posted)Most people should have voted by now, so let's analyse why certain games succeeded while others failed. What the authors did wrong and what they did right. Please everyone to participate, since this is a very valuable thing to determine what makes a game fun.
The votes are clear, space trading went first, second (around half of first place) wartime mobilization and the rest almost nothing. Dragon Slayer ended last, no surprise since it was very incomplete by the deadline, but still it was a bit surprising to me that no one liked it the most. I mean, this was the only RPGish game, so no fans of that theme? Or maybe there were fans of the theme, but they were not excited of the theme enough so they favoured other more complete games?
Gameplay.
The best game mechanics had CowsNBulls, quite obvious since it is a famous game. Still it got very few votes... Is it because people do not find it unique? Or maybe because they do not like logic games?
The second is Wartime Mobilization, it has all the elements (game over condition, victory condition, score, etc).
The third would be Unnamed Space Trading, it had a feeling of a game, but none of the usual things connected to games (you can not win it, the more time you spend the more you earn, and other issues).
Still... the final voting made this order upside down

Is it because gameplay mechanics is not so important? Or maybe the Space Trading was perceived as a full game (like open ended and no win possibility was not perceived as any drawback)? Or maybe other factors (like gfx, theme) decided?
Visual appeal.
The best gfx had Space Trading, definitely above all the rest summed together. The second was probably the Dragon Slayer. How important was this to the final outcome?
Theme.
Everyone went for different theme

Space, war, fantasy, logic. I have no clue if/how these affected the voting. Any theories?