Hi Everyone,
I just joined and figure I introduce myself and to let eveyone know my intentions.
First a little about me, I am professional programmer and have been doing this for over
14 years now. What got me started into all of this was games in the first place starting
with the Vic 20.
Years back Dungeons and Dragons was huge as it was brought to my area through the Recreation
Department. Also my two uncles were big time players even before it was popular. They also
introduced me to Gamma World. It was all cool too me until I put it together that I could
make a computer do all this stuff. A friend of mine and myself got together at this Dad's Vic20
and started created character generators and would print them out. We made ton of characters.
Back then, only a few people had any form of computers; especially with a dot matrix printer. We
eventually graduated to taking our characters on adventures through the computer. It was all
text based, but it was reallly cool...written in basic; until, we got kicked off the computer. His
Dad thought that we would break it. It was expensive back then so it's understood now.
Next came along my access to the Apple 2e, which again I used basic to build some text based
games, but mainly copying stuff out of magazines and books to see how they worked. Another
uncle of mine gave me a TI99/4a. Here, I used basic to developed games that included graphics.
Only 2d and experiemented with 3d. I only got as far as creating sounds and splash title screens.
Then my father eventually got a hold of Commadore 64, and I was going buckwild using the external floppy disk drive to save my programs. But again, my father kept me from using the computer. He figured I would break. Again it's understood as those things where expensive.
Time carried on, and I continued with the TI (there is some love for that thing still), but I moved on to
PC's and modems, bulletin boards, C programming, but the one thing that stayed was game programming.
I've played with mods and built small portions but nothing complete. Notorious for starting projects
and never finishing them. In the end this gained me alot of profeciency and understanding in
Computer Science which led me to college and of course my profession.
Now I have come full circle where I am here again; focusing on game development. But not just the
that fantastic 3d game engines, but back to the turn/real time based PBBG games. 3 Kingdoms online was
my launch back into this. I randomly ran into other games (i.e. tradewars), but always come back to
building my own.
So thats a little background on me. I have the resources, skill, and ability to build games so I have joined
this forum to see what the community is doing and how I can be part of it and perhaps be part of a team
to build fantastic games.
One last point, I get a little OCD when developing games where I just want to continue to see a piece of functionality. An example of this just happened recently when I was up to 4 am just to see a piece of functionality work. Some people call this momentum and the key is to manage and keep this momentum to see the game through...another reason I joined here...
Hope to share and learn and perhaps co-create stuff....