Our Scripts Vault contains many game scripts that you can use to create your own game!
Where did you get such high quality gfx (the frontpage)? I would kill if I could get monsters like these for my game...
Entered Tygras offficially to the contest! I'm excited to see how this all turns out! xD
I started testing the game with alpha testers (people who paid a fee to be a part of the initial game testing) on Dec. 7 so.....4 days ago. xD We opened it to 50 testers, and the other 8 are staff and friends. About the graphics, I commissioned both layout images, but the rest of the art is from RL friends who wanted to help out!
Alpha codes are up for a $10 USD fee, the reason I've been charging a fee is to make sure that everyone signing up during alpha is really there to help test out the game. Usually if someone put's something of their own into a game, they'll value their time spent there alot more.
I'm a big believer in "aestetics are everything", while I believe you need to have fun gameplay and solid programming as well, at the end of the day, most users just want something pretty they can come back to look at.
As for players getting used to gfx, I just added pictures to one game. The player feedback was "that's what we call homemade gfx... we won't say anything since we like the game", 30 minutes later the player deleted the post and replaced it with "cute gfx, thx admin! each pic is about 1.2 kb, not too heavy then". Just 30 minutes and a player can be successfully brainwashed To give a broader picture, a link to example gfx http://samuraimmorpg.com/game6/img/event/monk.gif (this one is one of the best, average is worse )Of course this does not prove anything, since most normal players don't even register when they see the non existant front page gfx...Anyway, what players say in gfx intensive games like Tygras? Do they mention that they play it for gfx mostly? Do they bug you "please, add new gfx" or once they are there they ask rather for new features?
Anyway, what players say in gfx intensive games like Tygras? Do they mention that they play it for gfx mostly? Do they bug you "please, add new gfx" or once they are there they ask rather for new features?
Quote from: Chris on December 26, 2008, 09:57:07 AMAnyway, what players say in gfx intensive games like Tygras? Do they mention that they play it for gfx mostly? Do they bug you "please, add new gfx" or once they are there they ask rather for new features?I would imagine that given that the player base from a game like Tygras is completely different from most adventure/quest/strategy games, ie majoirity female, that the player demands are also different...I imagine that adding a new graphic set for alternative fur colourings would be considered a new feature by many of the players....remember they may not even speak the same 'techno-speak' that a lot of us do.but it would be great to hear from julia about this....
The system is set up in a way that new fur colorings aren't required, the PHP automatically colors the base of each image to any hex code the player enters, and then it layers on the lineart and shading. Same goes for all the markings, and body modifications.