Author Topic: Battle for gnoh  (Read 2048 times)

Offline gnoh

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Battle for gnoh
« on: November 28, 2010, 05:34:17 AM »
I thought I better start showing a RPG game that i've been working on for a while.



Facebook: http://apps.facebook.com/battleforgnoh

not on facebook register here:
Gambic: http://www.gambic.com/game/battle-for-gnoh


I've attached a screenshot.
« Last Edit: December 13, 2010, 04:12:45 AM by gnoh »

Offline Doidel

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Re: Battle for gnoh
« Reply #1 on: November 28, 2010, 06:54:09 AM »
I registered. Cool stuff, looks very promising!

Looking forward to its completion!
* Keep it simple *

Offline gnoh

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Re: Battle for gnoh
« Reply #2 on: December 13, 2010, 06:25:12 AM »
Hey guys, I know you're all busy but if possible could I get some more feedback please.

Offline davidjwest

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Re: Battle for gnoh
« Reply #3 on: December 13, 2010, 07:35:06 AM »
Can't register, I get "unsufficient_data"
 ???

Offline gnoh

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Re: Battle for gnoh
« Reply #4 on: December 13, 2010, 11:55:29 AM »
ah I think you just have to change the dob thing a little

Offline Hypemaster

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Re: Battle for gnoh
« Reply #5 on: December 13, 2010, 12:50:12 PM »
While playing i got : System: Comet error: Unexpected disconnection
This was when i did first quest to move to 5,5 (or something). When i moved there i got that error
And after while it said i needed to login again.

Looks nice so far, but moving to coordinates is hard for some people, maybe make arrow where to move for the quest.

Maybe some tutorial or tips what to do first, after the first quest i dident have anymore and i felt little bit lost.

Offline gnoh

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Re: Battle for gnoh
« Reply #6 on: December 13, 2010, 01:15:12 PM »
oh sorry that was me, i've been rebooting trying to get the facebook posts working.

so you think make an arrow around the edge or do you think having the waypoint circles on the minimap will be better?


I'll add more quests for lvl 0.

Offline Hypemaster

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Re: Battle for gnoh
« Reply #7 on: December 13, 2010, 03:46:10 PM »
Maybe waypoint sign on the map for sure. And arrows 2nd. Why choose if you can have both ;D
More quests wich explain the game would be nice, tutorial in form of quests.

Offline gnoh

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Re: Battle for gnoh
« Reply #8 on: December 13, 2010, 03:48:31 PM »
ok could you just confirm you do actually did see the yellow and blue waypoints on the main map right? And what you're suggesting is a way to guide on to waypoints easier when you don't have the particular area in view.  
« Last Edit: December 13, 2010, 03:52:26 PM by gnoh »

Offline Hypemaster

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Re: Battle for gnoh
« Reply #9 on: December 13, 2010, 04:40:57 PM »
I did see the markers when i was in range. Now the quest says go to that coordinates. Some people dont like that. So there should be a way to guide to the waypoints without coordinates. You can say, explore map and find 4 pillars at each end or something, and then mark them on the minimap, or put arrows to the direction.

Offline CygnusX

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Re: Battle for gnoh
« Reply #10 on: December 13, 2010, 08:55:34 PM »
Can you turn off email registration?   Or, just isValidEmail my account?  Thanks.

Offline gnoh

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Re: Battle for gnoh
« Reply #11 on: December 14, 2010, 03:23:18 AM »
Can you turn off email registration?   Or, just isValidEmail my account?  Thanks.

The system that handles that has a huge amount of accounts, could you private message me the email so I can get it sorted for you?

Offline CygnusX

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Re: Battle for gnoh
« Reply #12 on: December 14, 2010, 09:36:46 AM »
I finally got in.  I couldn't find anything to kill, didn't see any items to build in town, and for some reason, couldn't complete the quest (despite moving to the way points).  If I was suppose to do more than this, i failed : (

Offline gnoh

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Re: Battle for gnoh
« Reply #13 on: December 14, 2010, 10:12:26 AM »
What do you mean by didn't see any items to build in town?

The crafting system is as so:
Gather resources by mining/foraging/fishing/wood chopping/whatever  then click on the appropriate building type in the towns and turn the gathered resources into the selected recipe. The higher level your level in the associated crafting skill the more recipes will become available.  (The city on 0,0 only has some of the buildings, the other buildings can be found in the city in the map 2,0 (not that you should need them at the start))

Not sure why you couldn't find anything to kill on map 0,0 there's plenty of rats and chickens running around, I've had a few wonder past me whilst I've ran through your points myself.


Point on the quests, whilst moving to the coordinates did the waypoints get removed after you moved onto them?    If they did you click complete on the quest popup?   The required coordinates should still be visible in there.


I've ran through the first quest and it seemed fine for me so I need more details on that if possible :/

EDIT: further investigation and the quest completing is broken for none social publishing providers fixed shortly.
« Last Edit: December 14, 2010, 10:25:59 AM by gnoh »

Offline CygnusX

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Re: Battle for gnoh
« Reply #14 on: December 14, 2010, 10:25:29 AM »
I clicked on the chicken to kill it, and it said something to the effect of 'a magical barrier is preventing you from attacking'.

I tried gathering a few stones on the first level, and it told me 'mining skill of 5 required'.

I got to the waypoint for the first quest, and the quest never changed form 'in progress'.  I danced around the waypoint as much as possible with no luck.

After trying and failing so many times, I assumed something was either broken or incomplete. 

Offline gnoh

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Re: Battle for gnoh
« Reply #15 on: December 14, 2010, 11:03:59 AM »
The only one that needs mining skill 5 is gold for obvious reasons it's valuable maybe it shouldn't be in your way, the coal is lvl 0, you'd still need to go buy the tools from the city in 2,0 anyway which is a later quest,   I think once I get a few more quests ready for level 0 enough at least to make sure you can just follow them to get to level 1 it'll be much easier.

Magical barrier one is a bit odd that should only be thrown if you're attacking an avatar which you weren't :/  


You did visit all three waypoints on my checks of the issue it should not have been the change to in progress that was the problem but there should have been a problem with pressing complete..  Are you 100% sure it stayed at "in progress"?

I know there isn't particularly that much to do at the moment, there's only 14 different gathering types and 40 items and 3 npcs types :/  I do intend to keep adding more content as I go along, functionally it's fairly complete up to clans controlling forts.
« Last Edit: December 14, 2010, 11:07:31 AM by gnoh »

Offline gnoh

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Re: Battle for gnoh
« Reply #16 on: February 15, 2011, 05:44:01 AM »
Been working hard adding new features :P  including: sound, scriptable npcs and a new path finder.



Attached a new screenshot

Offline andrewjbaker

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Re: Battle for gnoh
« Reply #17 on: February 20, 2011, 01:53:55 PM »
This is really shaping up to look quite excellent.

The isometric perspective is slightly unusual but I only think that adds to the uniqueness of your game gnoh.

Well done mate.
Currently working on an HTML5 canvas 2.5D landscape renderer and a PBBG that uses it (http://fleetingfantasy.com/). The development blog's at http://fleetingfantasy.wordpress.com/.
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Offline Chris

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Re: Battle for gnoh
« Reply #18 on: February 20, 2011, 03:32:49 PM »
Change perspective to 2:1, this one is the "proper one". Basicly all commercial games use it.

Offline Harkins

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Re: Battle for gnoh
« Reply #19 on: February 21, 2011, 05:18:55 AM »
Ultima Online used this angle. It's much less popular, but it's handy for being able to see inside buildings. Otherwise you really want to be able to do some kind of wall transparency.

Visit #bbg on irc.freenode.net to talk browser games anytime.

Offline Chris

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Re: Battle for gnoh
« Reply #20 on: February 21, 2011, 06:08:28 AM »
I knew, just knew someone would say Ultima :D Ultima is an old game (at least the version where izometric view was introduced and when the Ultima fans got their habits), you should not copy their early youth mistakes (at least unless you are precisely going for Ultima audience).

Offline gnoh

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Re: Battle for gnoh
« Reply #21 on: February 21, 2011, 02:56:33 PM »
new screenshots, I've changed it to diametric just for you chris :p


Offline Chris

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Re: Battle for gnoh
« Reply #22 on: February 22, 2011, 07:51:53 AM »
new screenshots, I've changed it to diametric just for you chris :p
Good, now I can sleep well, without horrors :)

Offline gnoh

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Re: Battle for gnoh
« Reply #23 on: February 26, 2011, 09:38:08 AM »
and again  few more changes


Offline DV8

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Re: Battle for gnoh
« Reply #24 on: February 26, 2011, 11:41:38 AM »
I really like your tile-based iso-view. I'm using a top-down tile system in my game, myself, and I have to hand it to you, if I had the balls and the time, I'd do it iso, too. :)

 


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