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Cool front graphic, however, most of the text you can't read. If I fill out the registration incorrectly you can't even see the warning/fail to the left of the text box.
Once logged in I get the little story about the memory erase and heard the "Do the tutorial". Ok, umm, where? After poking around for a bit I found out I could click on the link to start the tutorial... You might want to preface the what you are doing with tutorial like: Tutorial: Use APIt's just confusing with the paragraph saying do the tutorial but when a user looks around they don't see the word tutorial anywhere on the page or the menu.
The tutorial is nice but I'm not being dragged into the story, I'm being pushed to learn all these formulas and numbers. The tutorial is to technical, I suggest looking at wantedthegame.com and see how they do there tutorials. They lay them out very nicley and use very small maybe one - three sentences action phrases. If I want to know more about the formulas I would look for a help topic.
Is this a re-write or heavily modified version of McCodes, GamersFusion or ExoFusion? The lingo in the game is very similar to that style (ap, vitality etc). Just curious
* I need to have my AP distribution to use armor or weapon. I can see using one stat and level but to have to have all 4 stats to a certain amount and level = Y really pigeon holes me on how I want to play my character.
* Lasers are more powerful but less accurate, guns are less powerful but more accurate.. That just didn't seem logical to me at all.
Graphics:- one thing is that the content has very graphicly intensive background below and the font is too small, barely readable for me. Pretty good though, but its the clash Graphics vs. Webdesign, the latter is pretty lacking through the whole game (padding, alignment etc)- use padding more, let the web breathe- don't underline text that is not link, it's confusing (just seen in now in post in forum)- the inventory guy looks too simple or infantile so to say...it doesn't match with the image in index and generally the game's theme- in Combat the word "back" doesn't look like link at all
Large number of spelling mistakes everywhere (will PM what I've found if you wish)
Mineral info is pretty nicely hidden
I didn't find any Logout button
When distributing AP I see no point in being redirected forth and back all the time
The gameplay is not bad, although the combat is...could be more interesting
- cursor over menu items after hover could be set to default as to give a clue, that the parent menu items are not links
Fight in the arena (wich consume energy) or Mining minerals (wich dont use energy).
The device mines for you when you want, it can mine 10 times a day. You only need to use 0.1 Energy every op, so like 1 Energy each day
Yea i wanted to force people looking it, making it like in real that it takes some time to fight, like hoping you can win and make that finishing strike. Menu missing on battle page is because well you cant do anything else when in battle, so why need the menu.If people want it i can make a button or something to make battle quicker, or in settings for people who dont like it, not sure. Or making it faster and more intresting.
Good idea, just need to think it out. How i could do that.Only problem is, then both players need to be online. Or only one can decide it. But then i can maybe make you can add some tactics when your not online wich does the actions for you and when your online you can choose using tactic of making manual on the fly. hmm... just first idea
What is wrong with the equipment guy? Is it his head or his clothes?
Redirect LoopFirefox has detected that the server is redirecting the request for this address in a way that will never complete.
never heard of Naruto arena. But i'm working on it, buts hard to come up with a good and fun system minigame for battle., but it needs alot of players else the system sucks. Getting alot of players is hard.
I got the Theif's thingie for the Mission, and when I go to the mission and run simulation... It will say something about 3 potions then I'll click [start] and FF will give me this error:QuoteRedirect LoopFirefox has detected that the server is redirecting the request for this address in a way that will never complete.
Another thing I wanted to add is that you can manipulate the mechanics of your minigame by creating items which have special abilities (instead of just + 5 strength etc.). Like for example:Chain:* + 5 strength* Both gladiators are bound by a chain and can only use close range weapons for 2 turnsAnd more intresting stuuf like that . Offcourse this are all ideas you can use or don't use as much as you want, because your game will become a LOT more complicated (to balance and create).
What version of firefox you use? I have tested it in Firefox 3 and IE8 and it worked in both.
Make sure you enter your email and not username when logging in.Then it should work.