Author Topic: BattleExtreme (scifi RPG)  (Read 4176 times)

Offline Mufasa

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Re: BattleExtreme (scifi RPG)
« Reply #25 on: June 27, 2009, 05:52:48 PM »
about to sign up and check it out now. Your homepage though, it scrolls far to the right in Firefox.

Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #26 on: June 27, 2009, 06:18:44 PM »
Fixed now, was something to do with div tag wich was to width. i dident see it on my screen because its 1680 width but when minimalised i noticed it, and fixed it asap.

Offline jannesiera

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Re: BattleExtreme (scifi RPG)
« Reply #27 on: June 30, 2009, 02:38:37 AM »
At first sight it looks like this game pretty good balanced. Would it be a problem to share the methods you used for balancing?

Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #28 on: June 30, 2009, 09:18:18 AM »
I used excel for the formulas of leveling etc.
Balancing the battle system was alot of testing. First i writed down some formulas but best way is still testing it out in real. I tested each class every 5 levels fighting against eachother and then finetuning the stats. Each stat adds other strengths for each class and i also kept changing the battlesystem to balance it. Strength adds attack power, agility is to evade, dexterity is to hit, vitality is defense. Now each class gets some bonus attack/defense from each of these stats, i balanced those.
Atm each class is almost as strong as the other with same level of items. But its like paper/rock/scisor abit. With same level/grade items ranger is little more chance to defeat a warrior, warrior defeats defender and defender defeats ranger. This doesent mean that warrior always beat defender for example, but like at 100 fights, more around 60 times warrior beats defender with same grade items and level. I dident write it into code, its just how the calculations works. I can go deeper with formulas etc...

Balancing is very importent and alot of time should be spend on it.

« Last Edit: June 30, 2009, 09:20:19 AM by Hypemaster »

Offline karnedge

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Re: BattleExtreme (scifi RPG)
« Reply #29 on: July 03, 2009, 05:27:35 PM »
I messed up my game haha. I'm stuck in mission mode:
http://www.battleextreme.com/beta/module.php?mod=mission/view

The map continuously says "Loading". I've tried going to other parts of the site but it always comes back to the mission. Even if I restart the browser and log back in, it will go to the mission again. I'm stuck in the Dark Cave Troll Next mission. The only other page I can go to is the TOS.

I would post to your own forums but I can't get there.
ctrlHack - Hacking simulation RPG in development.
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Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #30 on: July 04, 2009, 04:14:20 AM »
Its fixed, everyone had that. With last update to the missions i forgot to change the database. Sorry for the trouble.
It will now show how many experience you have earned in total in the mission, wich is put in the database. But that table dident exist so page wont load.

Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #31 on: July 09, 2009, 10:59:54 AM »
Today i have placed a great update on the game. I have been working on it for a week and this update adds new content to the game and also improves other parts.
I added 1 new explore simulation and 1 new mission, also 5 new monsters to fight. New gear: 3 new armors, 3 new helmets, 6 new weapons, new implants and UX20 upgrade kits.

Also the mapengine for the missions got an big improvement, it should be faster now and also uses alot less server usages. Monsters now use weapons instead of their 'Bare Hands'.
I also changed equipment layout a bit, its more clear now. Some more class balancing and some bugs wich karnedge had are hopefully fixed or atleast improved (tell me if not).

I also added first phase of the Class Experience, the trees are working but not everything implemented yet (higher tiers). You shoulden't get much points yet when reached current max level so no big deal. Most class experience is gained between lvl21 and 30+.

There is more changed and fixed then i have said here, you should check out the game and read the changelog. Its biggest update i have made so far for the game. Now i'm going take a day break and then il start working on improving forum, mining and market.

Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #32 on: August 11, 2009, 06:49:36 AM »
I have been busy last weeks with some reallife issues and put as little time i had left into coding the game. So i wasent that much on forums etc. Now i have back some more time and back on heavy coding. I have been working on some new features. Somewhere this week i prob will release new update wich include a new battlemode. Extreme Battle will allow you to fight realtime against other online players. Every class has unique extreme weapons wich can be used in this fight. Every weapon has its pro's and con's so there isent the best weapon.
This new update will polish the game and include much required functionalities.

- Extreme Battle (realtime fighting)
- Chat
- Overview of complete battle on one page
- Polishing existing features
- Security and performances fixes

After 1-2 weeks of this update and when its balanced and working like intended i'm planning to open it to the public. Hopefully these new features may make the game more attractive.

Offline jannesiera

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Re: BattleExtreme (scifi RPG)
« Reply #33 on: August 11, 2009, 05:49:01 PM »
When you release the update I'll pick up my acc again and try it out :). Hope there will be someone to battle against then...

Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #34 on: August 16, 2009, 11:45:53 AM »
The new update has been put on the game. Its biggest i made so far. I would be nice if some of you people would check out new changes. The most importent one is the Extreme Battle Arena. Here you can fight against other players in realtime. At the academy you will be able to buy extreme weapons (atm you get them all for free).  Also added new normal weapons for each class so now you have more divercity. And they also have a new stat called hit. Higher hit means more imune against evade. Also added a chat because well the Extreme Battle Arena needed that, so you could chat against people online and ask them for a challenge etc.


Extreme Battle Arena: You have 2 modes, Training (challenge everyone) and Glorious (fight against people of same level). Offcourse glorious gives alot better rewards then training. You can challenge people for it and they can accept or decline it, then the battle starts. Your hp gets increased with 50% (to make battle more intresting) Then you have your normal weapon wich you can use in 3 different modes (normal, fast and slow) then you have your extreme weapons with each of them have different purposes, some will stun enemy, some does extra damage or increased critical etc. Atm every class has 2 unique extreme weapons. You can only use these extreme weapons in the extreme battle arena. This is kinda how it works so far.

I'm not going to explain and tell every update in detail here, just login and read changelog or check it out. I changed alot of stuff. Thing you should def check out is Extreme Battle Arena and the Academy.

So everyone even if you havent played much before or havent got an account before, login and do the tutorial if not done before. And make your char level21 instant. Just go to "http://www.battleextreme.com/beta/levelto.php?level=21" this is kinda cheat to make yourself lvl21 wich is the current maxlevel. This way you can play every explore simulations and mission to test them out and everyone is same level for extreme arena.

Tell me what you think of the Extreme Battle Arena and whats good and whats bad about it. I hope to make the game public beta at end of august. This is last update before it. Justneed to add the clansystem and some little changes to the extreme battle wich i will do next week and then its all ready to go i think. After some more people join i can work on expanding the content and features.

Gamelink: http://www.battleextreme.com/beta

Offline Hypemaster

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Re: BattleExtreme (scifi RPG)
« Reply #35 on: August 18, 2009, 10:29:29 AM »
New Battle Extreme Arena is going well, fixed some bugs and people who played all liked it so far, thanks for help guys.

Now i'm looking for someone to help me. I need someone who is a good writer to help make beter guides and newsposts (if you havent noticed i suck at it).  Also making stories for exploring and missions simulations. If your intrested pm me with some example if you have. And yes you get rewarded/payed. But pm for more info.

Offline jannesiera

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Re: BattleExtreme (scifi RPG)
« Reply #36 on: August 18, 2009, 11:51:21 AM »
The battle system is indeed interesting. Please come and play with me, so I can kick your ass. Thx in advance.

Hypemaster, I suggest you post something in the "employement" section of the Marketplace board.

 


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