Author Topic: Massive Arena - Alpha Testing  (Read 788 times)

Offline Zephren

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Massive Arena - Alpha Testing
« on: July 03, 2009, 10:00:59 PM »
First things first to save some scrolling:

http://massivearena.com/

A good number of months ago I posted this game that I was working on, Massive Arena.  I had to stop working on it to focus on school, but I have picked it back up over the summer.  I've redesigned the layout manager and fixed a good number of bugs as I came across them.  So hopefully this release will be pretty solid, but I'm sure there are some things that slipped past me.  But back to business.

Summary

Massive arena is an MMORPG that focuses on customization and PvP.  Customization can is divided into two areas, characters and items.  Characters mainly develop based on how the player chooses for them to fight; if they use magic or a specific type of weapon, that's what they become good at.  The same applies to the skills that they use.  Items also improve the more they are used.  Items can also be crafted with an intricate crafting system, or merged to create even more powerful items from already existing ones.  I can't do the amount of customization justice just by explaining it.

Players have the choice of either going on adventures or fighting other players, both of which use action points (AP).  However every 4 hours every single party is required to participate in an arena battle of their choosing.  After the battle a players AP is restored by some amount.



What I am going for is a game where a player can either play it casually or more hardcore if they choose too, all while having as much customizeability as possible.  Give it a go and let me know what you think.  I'd love to hear suggestions and thoughts as well as any bugs you run in to.

Currently I'm working on a tutorial/help system to help with the possibly confusing parts.  So you'll see that the tutorial is in progress.

Thanks
« Last Edit: July 04, 2009, 07:59:08 AM by Zephren »

Offline Carnacior

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Re: Massive Arena - Alpha Testing
« Reply #1 on: July 11, 2009, 07:04:18 PM »
add more pictures to give life to the game ;)

Offline incarnate

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Re: Massive Arena - Alpha Testing
« Reply #2 on: July 20, 2009, 06:57:57 AM »
...after some padding.

Offline Ongor the Republican

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Re: Massive Arena - Alpha Testing
« Reply #3 on: July 21, 2009, 06:04:31 PM »
add more pictures to give life to the game ;)

My thinking is that you should not add pictures at all unless you are absolutely certain they'd improve the game.

Offline Zephren

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Re: Massive Arena - Alpha Testing
« Reply #4 on: July 22, 2009, 08:34:57 PM »
Sorry for the lull.  I've been busy lately.

It definitely needs images, the question is just where do I get them.  For now I'm using some temporary icons for the various equipment. I'm also working on my own icons for the weapons, but that's going pretty slowly.

What do you mean by "some padding"?  Is the page not displaying properly?

I've just updated the game with a whole bunch of improvements.  Some that might be of the most interest, is the chat window, which will be in the top left, and the tutorial section which has a lot of updates.  There are also new arenas and possible so new menu options (can't remember).  I had hope to have some more elaborate feedback, but I guess that that means that not too much is broken or disliked (I hope).  But as always, ANY feed back is welcome and really wanted.

I also reset the game so that everything is more balanced in terms of money and gems, but you've still got all those premium points.

The arenas run like this:

Free For All: only players fighting it out.
Onslaught: players and monsters all fighting each other.
Colossus: players versus one giant and tough monster.

Thanks

As a side thought, I feel like the game might get old quickly (maybe not).  If nothing else let me know what in the game might keep you playing and/or what you might like to see that would keep you interested.
« Last Edit: July 22, 2009, 09:08:43 PM by Zephren »

 


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