First things first to save some scrolling:
http://massivearena.com/A good number of months ago I posted this game that I was working on, Massive Arena. I had to stop working on it to focus on school, but I have picked it back up over the summer. I've redesigned the layout manager and fixed a good number of bugs as I came across them. So hopefully this release will be pretty solid, but I'm sure there are some things that slipped past me. But back to business.
SummaryMassive arena is an MMORPG that focuses on customization and PvP. Customization can is divided into two areas, characters and items. Characters mainly develop based on how the player chooses for them to fight; if they use magic or a specific type of weapon, that's what they become good at. The same applies to the skills that they use. Items also improve the more they are used. Items can also be crafted with an intricate crafting system, or merged to create even more powerful items from already existing ones. I can't do the amount of customization justice just by explaining it.
Players have the choice of either going on adventures or fighting other players, both of which use action points (AP). However every 4 hours every single party is required to participate in an arena battle of their choosing. After the battle a players AP is restored by some amount.
What I am going for is a game where a player can either play it casually or more hardcore if they choose too, all while having as much customizeability as possible. Give it a go and let me know what you think. I'd love to hear suggestions and thoughts as well as any bugs you run in to.
Currently I'm working on a tutorial/help system to help with the possibly confusing parts. So you'll see that the tutorial is in progress.
Thanks