Hi everyone, I am new to the forum and a veteran at browser based games (mainly Samurai Of Legend, Combat Grounds, WarGames 2 and The Flying Knee). I've always wanted to make a browser based game based on MMA fights (I'm already working with a team on a cardgame about them), but I honestly know very little, or better almost nothing, about programming.
The game I want to create has to use an engine that allows the players to develop a turn-based fight when fighting (not really complex, very simple mechanisms that could be upgraded later) and some training and micro-management (teams, sponsors, etc) when off-fighting. If anyone wants to help, I'd be willing to share every written documentation I have written about it, including turn-based structure, management of training and experience, in-game items like training tools, gyms, etc; hit probabbility and damage calculation, and (last but not least) my plans to make this not only a pleasant experience, but also a way of getting a coin or two

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Please consider I am a former martial artist (aikido, bjj, boxing and greco) and as such have knowledge of tournament structures, gym functionality, attacks and counter-attacks, locks, etc., as well as some small time game-design experience. Thanks in advance to anyone that reads this post, and please feel free to e-mail me if you're interested in joining this little project (don't fear telling me any ideas, suggestions, demans or whatever you want to add in it). Greetings everyone

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