Hi everyone,
This is just a thread for me to think out loud, discuss, and take suggestions for a game I want to make. This is still very much in the planning stages, I have nothing to show just yet.
The premise of the game is that you are a general manager for a hockey team, you are in charge of signing, trading, and drafting players to try and create the best team possible and win the championship. I've been thinking of requiring each league in the game to be 30 teams, and then creating an 82 game schedule just like how the NHL does it. Instead of making a complex scheduling algorithm I'll just make it so there is a game every day, so the regular season lasts 82 days and the playoffs last 28 days, making a season take about 4 months to play. There would also be a free agency period and draft to tack onto that, but that's the rough idea. of how the pacing would work for the game.
There are a few other hockey sim games out there, like hockeyarena, but I haven't seen exactly what I have in my head, so I'll give a shot at making my own. My main challenge will be developing a way to simulate a game realistically. It seems like a huge and impossible task when I think about it, but I think if I find a general way to break everything up into smaller tasks I might be okay.
I want a fairly robust player attribute system much like NHL 09 or Eastside Hockey Manager. Currently I've broken down the attributes into these categories:
Physical
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Acceleration
Agility
Speed
Stamina
Strength
Toughness
Mental
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Aggression
Discipline
Anticipation
Creativity
Leadership
Teamwork
Technical
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Checking
Deking
Faceoffs
Hitting
Getting Open
Passing
Positioning
Shooting
Stickhandling
Stats will be either out of 20 or out of 100, I haven't decided yet. Right now I'm thinking of a challenge system, where an attacker and a defender each choose a skill to use and then make opposed rolls, kind of like how it works in the d20 system.
For example, a forward is trying to get around an attacker, and decides to use a dangle. The defender decides to use a poke check. The resulting challenge would be something like the attacker's Deking + Stickhandling + Agility vs the defender's Checking + Stickhandling + Anticipation, throw in a random roll for each and maybe a rock, paper, scissors modifier depending on what moves each player decides to use (Dangle > Poke Check, Body Check > Dangle, etc). The moves a player will try will depend on their aggression, discipline, and creativity. The game then basically breaks down into a series of challenges with some basic hockey strategy thrown in, I think it might be doable.
There are obviously other challenges, like player generation, how strategies effect challenges, scouting, and how to handle a draft. I think the biggest challenge is the simulation of the game itself.
Any comments/suggestions/questions/floggings are welcome. I've never made a PBBG before, but I've always wanted to. I've always been reluctant because I can never come up with a good idea.