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Time: Rounds 1-3 months, turns given daily, turns processed by pressing EndTurn button (ticks are only for giving turns, not processing them, if player does not press the button nothing is produced/happens)
Here is a prototype (single player, no register or stuff) to test the economic part.http://worldoflords.com/misc/games/industrialrevolution.php
"End Turn" is not a decision.
It is mechanic intended for player to control the pace of the game and reduce the time on site. Without it you would need to login each hour to build stuff immediately after resources are accumulated (to not let the resources stay unused and reduce your further production). With End Turn button you have full control and can optimize everything perfectly.
I typically do not want to ask the player to be active for a long period of time (unlike most new games where I'll often site on the couch for an hours at a time). Rather, I want them to log in frequently, but for very short periods of time.
QuoteI typically do not want to ask the player to be active for a long period of time (unlike most new games where I'll often site on the couch for an hours at a time). Rather, I want them to log in frequently, but for very short periods of time. Why?
Strange. Turn based games are very old and quite popular. I can't imagine every single person on this thread to never play Heroes of M&M or Civilization or any other turn based game. Also when I was making countless turn based single player games for our coding challenge no one said anything, nor was surprised. But when it is about BBG then suddenly there is a huge, maybe not oposition, but controversy to the end turn idea... Why is it?
Its personal preference.
I see. It is not about turns, it is about amerigames mentality.
I then give you one of these ships. Which was built in, say, 1888 using technology invented in 1884. And you receive it in 1880, since that's the turn you're at. This bothers me greatly.
And then someone else who'd only been up to 1870 comes along, stacks his actions, and invents steam turbines in 1882... Now who gets credit for being the first to invent it? I'm getting a headache trying to reconcile these timelines...
allow no game mechanical interaction between players (chat is OK, but not any form of trade, diplomacy, or combat between players
Quote from: dsheroh on October 17, 2010, 07:23:22 AMI then give you one of these ships. Which was built in, say, 1888 using technology invented in 1884. And you receive it in 1880, since that's the turn you're at. This bothers me greatly. That's still amerigames mentality In eurogames, which were designed explicitly for 3+ players and with prevention of kingmaking in mind, you absolutely are disallowed to give stuff to other players for free. Also unrestricted trade in its traditional form is not an option (only some kind of auctions, indirect selling, neutral market, etc).
Quoteallow no game mechanical interaction between players (chat is OK, but not any form of trade, diplomacy, or combat between players You are half right half wrong. It's true that eurogames design style limits these things but not to the extend of "not any form", these are still available in some form but with strings attached.
Another interesting thing, in my entire life I saw only one english language BBG with EndTurn button (and it was translated Czech game). It seems no one, absolutely no one, makes these.