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What about deriving a unique salt for each password from the username?
The old players would own a large number of business's, they would be in control of all major institutions. Argh O_O
The whole cash, money, weapons, stats thing becomes less important due to the nature of the game. Real life skills such as diplomacy will get you to the top faster than 5000 attack.
I'm noticing a re-occuring anti - death theme , I'm trying to ask myself, is there any way I could make death notbe the end of you, but still have consequences. Or if death could be the end of you, what could I add to make so players defend themeselves, (as you said nox). Suggestions would be welcome. I will ponder whilst I code.
Quote from: Quotation on October 09, 2010, 12:47:08 PMThe whole cash, money, weapons, stats thing becomes less important due to the nature of the game. Real life skills such as diplomacy will get you to the top faster than 5000 attack. So, it will be like one of those Facebook "social" games? The more friends you have the more powerfull you are and all the strategic choices during the game means nothing?
Quote from: Chris on October 09, 2010, 04:55:31 PMQuote from: Quotation on October 09, 2010, 12:47:08 PMThe whole cash, money, weapons, stats thing becomes less important due to the nature of the game. Real life skills such as diplomacy will get you to the top faster than 5000 attack. So, it will be like one of those Facebook "social" games? The more friends you have the more powerfull you are and all the strategic choices during the game means nothing?He said "real-life skills such as diplomacy", not "spamming all your friends to click a 'join my family/clan/guild/whatever' link". I'm not sure why you're assuming that he means the latter.And diplomacy is a strategic choice, as is isolationism.
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