Welcome to the Browser-Base Game Zone forums!
But there are only Italian cities I couldn't spot even a single english description on the whole game.
Out of curiousity, payments from italian or non italian players?
QuoteBut there are only Italian cities I couldn't spot even a single english description on the whole game.There are london, norimberga, edinburgh, paris, Monaco. In monaco some germans are starting a community
QuoteOut of curiousity, payments from italian or non italian players?Italian, (and i tell you i was surprised)
However, i understand what you mean, i will speak with my partner, i guess we should force english language in government announcements and so on, and let original language spoken only in rpg boards.
You mean in London there aren't those pesky Italians mafia?
The price for city change is prohibitive. Make it even "you lose everything but can start in a new city" but not such huge amount of gold. If you made a mistake and choosen a wrong city you are stuck. You can only quit or create a new account which is against ToS. Maybe make level 1-2 player change cites as many times they wish for free?
How exactly you obtained these italian players? I see you only on two english toplists. Did you made some other promotion?
I'm not sure it would be a smart move. What if Italian players do not know English? It is very probable. You will lose majority of players.Maybe make the goverment announcements allowed to be only in the language of that country?
add a rule that the government announcements must be in the country original language and english.
Why both? Why not only in original language?
"To access the room, you must know the access password" what's that?
Is there a way to see who is a king of a region/city (OK found it, but I will leave the question to show the initial problems of a lazy player)?
Is there any interaction between players? It feels to me like a singleplayer game.
Some tutorial would be nice at the first glance and even at the second glance it looks very lifeless and not knowing what I'm supposed to be doing
What's the difference between the gold and silver coins icons (OK, I know this, but I'm a dev and I know how it goes, players might not know it)?
"The Kingdom needs urgently a King. If you would like to be crowned, you should donate at least 1500 coins." - How the system works? The first players will become kings and then no one else ever will have a chance for that post? And there is a problem of no kings in low populated areas...Shouldn't it be: you get nobility for a low price. Then you auto get crowned if no king present. Then you can donate cash to treasury. The noble who donated most is the current king. When you are king your "donated for king" variable is being reduced each hour so others have easier time to decrown you and more players can be kings (in turns, sort of). You can not be a king for more than 30 days in a row, after 30 days you have to be a commoner for 30 days (or number of days you were a king).
Don't forget that this is my first game heh ...
Some chat has been made private, and the owner can set a secret password
I think it's mainly an interaction game, but interaction is made with internal emails and within roleplay boards. we have a problem though, as some city are active while others are dead.
after we ship the revolt system.
BTW, i registered to gameforce devlounge, and maybe i will try to get my game published. Did you know it? What do you think about it?
QuoteWhat's the difference between the gold and silver coins icons (OK, I know this, but I'm a dev and I know how it goes, players might not know it)?silver coins are normal coins (game currency)gold doubloons can be acquired for euros and can be used to buy some in-game bonuses.
I don't know if players will accept such excuse Zynga, Blizzard, you, me... We all play in the same league. There is no separate "easier" league for those who have less skill, experience, funding, staff, infrastructure, time. Your game has to be better than WorldOfWarcraft, at least in some aspects. You have to steal their players. There is no other path to victory in this race
3) Make all languages in one world which causes several problems, especially if you want to make it roleplaying since this require communicating.
Ugh... emails + roleplaying boards make it extremely language dependant. If the fun comes from these, then the game is barred for non italian players right now, at least that's how I see it...
What's that? Can not google it... It's the bluepoint integration maybe?
Well, you could describe how it would work. I'm very good at finding weak points in gameplay implementations, you know Better to deal with my annoying critiques that highlight real and imaginary problems beforehead than to find out something does not work after coding it. But tastes differ
Blizzard has lots of resources, i have to do almost everything... how can we compete with that, actually i would pack tomorrow and leave to Irvine, california if blizzard has a job for me Smiley
actually in the game German, Albanian, and English communities are starting. I guess in italy italian language will be spoken, in Germny deutsch ecc, and english will be spoken in international contacts.
It seems very interesting, but of course my game must be complete and i have to consolidate the staff before the jump.http://devlounge.bigpoint.com/
It's fast and ok guy if you need some graphics i can give you his contacts.
Your ideas are very nice, but unfortunately the game is structured now in a different way, maybe in a next game i can 'steal' them.
Atm we are working to a big version 2.0 that will change the map logic from a node-based map to a regional map like this:Each region will have a particular resource so we think this will cause some wars
Be aware of players number, you have 300 active, it will be around 1 per region as it is now... Also, they are saying that there is problem with some cities being abandoned already.I'm curious if you reached some conclusion about Romanian players already, will you split them into two nations? The current "60 per city cap" will be insufficient in a long run...
I know, we will have around 350 regions with a potential of 350*25 = 7500 characters, but we plan to publish the game with Bigpoint.If a Kingdom wants to host more players will need to conquer the independent regions.
Another observation, judging from national flags set by players and languages used by kingdoms on the forum I would say, the kingoms that have national players switch to their national language and players of other nations (without the ability to speak the language) simply can not play in that kingdom... Compare France and Duchy of Nuremberg, the former has not French players and the use equally 2 languages, the latter is hugely German players and they use only German language. I would say, that once there is enough players all kingdoms will switch to majority of national players and will dump translation to English making it impossible for players from other nations to play there (with partial exception of Kingdom of England since English is spoken as foreign language by many nations).
file tag italian english germannum.php one uno one