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At the end of every turn, the processing script will check how many fuel cells had been sold.If more than X, the price will increase by 1 credit. If less than X, price will decrease by 1 credit.
This is supposed to force players to populate the whole game area.A simple random price change will not have that effect.
-I don't know how could i make a lightweight chat /approx. realtime chat/ ---><b>suggestions welcomed</b>
-how to make an interface for the game that would work for different screen resolutions
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