Author Topic: Overwatch  (Read 411 times)

Offline MrMaxx

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Overwatch
« on: September 23, 2011, 08:03:42 AM »
Hi There.

I'm the devloper of overwatch, a roundbased strategygame.
The game features singleplayer-missions against an AI as well as 1 vs. 1 multiplayer and is currently in a beta-stage.

As this is an international community i have one little problem and that is, that most of the missions (beside the tutorials which are translated...even if its poorly)...The language switch is on the upper right corner of the page. Only translations so far are german and english.

The game lets you play some squads of marines, fighting for their lives against an army of alien lifeforms called "skeller"....sounds familiar, right?
Game is tested on ie7+8, firefox, chrome and opera. I currently have close to no time at all to develop my baby, but its close to beeing done.

Things that are missing are:
 * english translation for story text in Singleplayer-Missions
 * balancing of missions
 * better missiondesign
 * players :)

Things I want to point out:
 * Tutorials are playable without registration: http://overwatch.de/game/tutorials
 * very nice timeline (only available in german language atm): http://overwatch.de/timeline/1
 * good story for singleplayer (only available in german language atm): http://overwatch.de/prolog/2
 * persistent games for asynchronus vs. gameplay

I would be glad to get some comments on my baby :) http://overwatch.de

So long...
Maxx

Offline Dasein Fiasco

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Re: Overwatch
« Reply #1 on: September 23, 2011, 11:26:57 AM »
Looks very nice. It *is* quite difficult to go through the tutorials without speaking German, unfortunately (otherwise, they're a great feature and look very instructive). The art and story are a nice touch as well; without being able to read the text, I assume you drew inspiration from GW's Space Hulk setting?
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Offline Nox

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Re: Overwatch
« Reply #2 on: September 23, 2011, 11:37:58 AM »
I love the ingame graphics, looking forward to see it translated
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Offline MrMaxx

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Re: Overwatch
« Reply #3 on: September 24, 2011, 03:19:49 PM »
without being able to read the text, I assume you drew inspiration from GW's Space Hulk setting?

Games Workshop are a bunch of very unhumorous folks, when it comes to their interlectual property.
I drew inspiration from SpaceHulk, but only to the degree like every modern FPS is inspired by Castle Wolfenstein, Doom or Quake.
The Story is unique and has nothing to do with GWs Universe, as well as the Graphics that doesn't even resembe GWs style.

 


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