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I have a design document for an RTS (not PBBG) that is based in a post-nuclear world. A brief about the plot is here:It is the year 2099 AD. The world, as we know now, does not exist. Conflicts that were not settled in the early 2000's escalated to a boiling point in the year 2055 AD. It started with a small time incursion in the Middle East and soon the entire world was engulfed in the conflict. The countries of the world were separated into 3 factions; the Ethnics, the Mulvers and the Neocons. In the year 2075 AD, the nuclear weapons were unleashed and soon the world was laid to waste. Game Objectivesa) Either defeat all the other factions to ensure that you have control over the landb) Research technology to take you to MarsI think the game's design could be tailored to suit an online browser based setup.
but where is user interaction in both MadMax & Shelter Manager?every BBG needs it, better user interaction better is game, because to be honest there are plenty better and graphically more advanced SP games to play
I think that you should select HTML,PHP,MySQL as core for this game.