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Layout and graphics are top notched, very nice job.The image maps to show where you can go gets annoying really fast. Trying to find where to mouse over to see the tool tip get confusing as they often appear / disappear as you move around. It's neat when you first start but soon the novelty wears off. As a suggestion maybe at the top of the graphic where you have what location it is like Prison Yard you could list horizontally all the places so those that have been playing a bit can go directly to where they need to and new players can also see everything that is available.
Next thing I did was training, clicked once and used all my energy. I couldn't find anything after that to do. If I was just checking out the game as a casual player I would of left right then and there. I know you are working on a wiki or something but the game leaves the player with absolutely no direction at all.After moving around some more I found the only thing I could do was scan the yard. Ok so you want me to click a button 100 times a day?!?!?! You have to be kidding me, by the 30th click I gave up, the only game I click like that for is Diablo Maybe change that to a text box to allow the user to enter the number of times to search, I would have to think it would be easier on the user then clicking all that time and the added benefit of less trips back and forth to the server.
Jobs, hooker? For some reason it didn't fit with the genre, maybe they call a hooker in prison something else.Graphics are awesome, game play, eh, not enough to do in the beginning. At least I'm not pointed in any direction to do anything. If it really is only train once and click a button 100 times then there is not enough to keep a new player playing IMHO.
Have to ask.. Did you do the graphics or did you hire someone to do them?
I agree if you break down the training so you could do it more would add some more play time for the player. I also think with this style of game you could go a long way with a poker game, multi-player would rock but difficult to code. Single player against NPC would be less work. I'm just pulling ideas from the show OZ and what they did with all the down time they had.
Problem with betting games is balancing the economy as gambling can really bring in a lot of un-needed cash. I briefly played the other prison game once before and I can't remember but you could gamble cigs and use those as an alternative currency that you could exchange for cold hard cash.
Quote from: codestryke on June 27, 2009, 04:55:37 PMHave to ask.. Did you do the graphics or did you hire someone to do them?I hired someone to do the layout and then customized it. I can design, but hate doing it from scratch. Here's a quick comparison of the designer's layout and my version:Designer: http://img7.imageshack.us/img7/5436/pbingame.pngMine: http://easycaptures.com/fs/uploaded/278/6071429923.jpgDesigners are great, but I find most want to make a quick buck and move on. Very few actually want to put time and thought into UI. I think my version is an improvement, but maybe it's not. Made me happy though
I haven't actually played your game yet, but at first sight the "cell" thing looks very good!