1. GladiatorBattles - Went though two alphas. Just doesn't have the "it" factor. 100% complete
2. NodeEngine - Game engine to allow someone with zero coding skills to create a game. Go though the
game master section setup weapons, skill trees, 5 different style attack/battle systems. 90% complete,
lack of time and motivation plus to lazy to set up infrastructure
3. StreetRacer - Build up and race cars. Needs a flash interface to race against pre-sets from another
race or pre-defined opponents. 40% done lack of flash experience (though I did get the cars to move
down the track finally LOL)
4. ROD - Realm of Dragons. Fork of Legend of the Green Dragon. Fully OO code, ADOdb and smarty 95% complete.
Stopped, to many men in tights game and now there is WOW
5. Rock Paper Scissors - I was bored and needed to do some mt_rand testing 100% complete
6. ScriptThis - Custom scripting engine uses a BASIC type of style syntax. 70% complete.
7. Bot - Allow the creation of bots to play web games (used scripting engine above). Play style based on
aggression level set at the time of bots creation. Saw a documentary on LoTR movie and there AI system
to control the orcs during battle so I got inspired. 60% complete.
8. phpTexasHoldem - Multi-player / Ajax Texas Hold'm. Switching system over from XML to JSON. XML ended up
being to wordy. 80% complete, still working on it once in a while, need logic for split pots.
9. CyberStryke - Ajax / PHP port of an old BBS door game called netrunner. 70% complete hope to have this
running by fall.
10. MapGenerator - Creates maps based on values put into the form. Kind of internal use only so it's not
very user friendly. 100% complete if you don't mind hard coding where it saves to

11. Market Game - Buy, sell, trade goods. Buy factories to produce other goods. Just wanted to see if I
could do it. 40% complete.
12. phpEBay - early Ebay Auction type system. Although a bit more specialized as I tried to use in a game
and it failed horrible (the use by the players that is). 100% complete.
13. SavageUnderworld - Massive social game based based on vampire clans. Stalled. Not enough meta games
for the different clans to participate in. 40% complete.
14. KarnvalKiller - Maze game, run around and kill other players. Target notes are dropped in the game
that you need to find to be able to kill someone. 60% complete. Lack of time.
15. Joust - Jousting game. Did a pre-release had a number of players try it out and like it but once again
not enough things to do. Sort of a 10min a day type of game. Ended up pulling the logic behind it into
other games. Oh and every battle result was emailed to you.. ya got flagged as a spammer
by a lot of systems very quickly LOL. 100% complete.
16. NinjaDuels - 4 classes of ninjas each with different spell casting abilities. Currently looking to pull
the Card Wars idea into this game to give it a more fun factor. Working on my own dumbed down version
of Card Wars. Alpha version 90% complete, new version, umm, less then 10%.
17. xcPortal - iGoogle for our games. Players can create one singular account then add each game widget to
track there player accounts in the various games. Still trying to get my 3 panel drag and
drop system to work as smooth as iGoogles

60% complete.
18. mySQL_class - A mysql class, used this for a number of games until I found ADOdb.. They did it way
better then I ever could. 100% complete
So many others, but a lot of them were converted to libraries that I can just plug into the other games. It's also summer and I just bought a 67 BSA that I'm tinkering on. Just can't seem to get the motivation lately to really get into heads down coding...