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DV8, I like the look of your game - it's the kind of genre I'd enjoy playing myself if I'm honest.
I'm going to put you on the spotlight and be a bit cheeky now DV8. Would you mind if I pinched your rules list (http://www.wiredreflexes.com/srx/index.php?s=7)? They're so well written and clear, it's quite amazing So just let me know, I won't mind at all if you tell me to go away and write my own list of rules (which I have done but I'm clearly not as good as you at this sort of thing).
CygnusX, in your final screenshot, the image of the kingdom, where do you source this kind of fantasy scene from? or do you render this kind of thing yourself?
I really appreciate this list, and I've shown it to some people already. I would welcome if a 1-post-thread with the link would be stickied and locked in this forum, for that it would be visible to all users and encourage to keep it up-to-date.Thanks for considering my suggestion BestDoidel
Working on Illyriad is a real-time, HTML5 Massively-Multiplayer strategy game in the Fantasy/Empire Building genre.Illyriad "Alpha" was launched in 22 Feb 2010, Illyriad "Beta" was launched 31 Mar 2011 and we released on 16 May 2011. However development is ongoing.It uses ASP.NET MVC back-end, and HTML5+JQuery front end.
Working on Illyriad is a real-time, HTML5 Massively-Multiplayer strategy game in the Fantasy/Empire Building genre.
Quote from: Ben Adams on September 01, 2011, 04:13:44 PMWorking on Illyriad is a real-time, HTML5 Massively-Multiplayer strategy game in the Fantasy/Empire Building genre.Sign-in or Create New Account - is this coded by you or you used some sort of RPX or other third party service? Why no Twitter?Also some evaluation which of these are worth implementing.
Ben Adams, Mutant, BlackScorp... done. Well done gents, on /actually/ developing a game; it's no mean feat.