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Welcome to Xiphos, a casual persistent browser-based game set on the islands of ancient Greece. You lead a small community exiled from your home, settling unknown lands. * Grow your population, fulfilling their needs and desires. * Trade with other players across the islands to get the resources you need to expand. * Partner with other players on your own island and combine your strengths. * Build a metropolis to rival Athens and Sparta. * Nothing to download, nothing to install.
Register is broken: The server returned a "500 Internal Server Error".
So, the game premise is to collect population with progressive upkeep/trouble/obstacles and constructing buildings that rise caps of worker occupation.
The Civilization health system has one problem, it was designed for several cities, you use it with one city only. The purpose of it is to limit the size of one city. You can not limit the size of one city, because your player has only one city, there is no expansion of cities. This is the thing that would potencially cause the most problems, keep an eye on this.
Bronze as a tool is bad. Confusing and not really compatible with the scale of the game. The things on the left (citizens) provide workforce, the things in the middle (resources) are used up to make other commodities, the things on the right (buildings) are tools that make productivity of workers better or that rise caps of workers occupation. If you really have to use bronze, convert it to tools and move to buildings part of the page.
The most important thing, drop here some examples of buildings effects, this is the most crucial thing that will define the game right now. I'm especially curious which builkdigns model you have chosen (is it RedDragon worker cap riser or Civilization global bonus?)
An important note. If you have manually assigned workers that make raw resources then you almost always should have also buildings that make resources employing workers. I mean, you already have workers allocation and players are used to the concept anyway. These concepts are compatible and make a nice combo. It is not a hard rule, since Civ break it, but generally it is a desirable thing (Colonization).