Author Topic: Chrome Web Store  (Read 848 times)

Offline Ben Adams

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Chrome Web Store
« on: September 04, 2011, 11:41:46 AM »
I've not seen the Chrome Web Store mentioned but we've had a lot of success with it and its very easy to get started so I'd recommend it for anyone writing a browser based game.

You need to have a Google account and sign up at the Chrome Web Store Developer Dashboard; there's a registration fee of $5 USD for the developer account (not the individual game).


If you are providing free sign up to your game integrating with the CWS is very simple, although you will need some promotional images and an icon.

However, you can also charge for the install and use of your app - as per an app store - which its a little more complicated and you'll want to also integrate Google OpenId sign on in your game for that. There are many charging options you can go for which are integrated with CWS: In-app payments, One-time charge, Subscription. Unlike Facebook, you are not restricted you using Google's payment options either; although they make it easier for you, so its very flexible.

As I said earlier we have experienced very good success with the Chrome Web Store and I definitely recommend it. Oh also the users of the CWS have to be using Google Chrome - but they should be already  ;D

Good luck!
Currently working on Illyriad a real-time, HTML5 Massively-Multiplayer strategy game.

Illyriad - Dev Blog

Offline Chris

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Re: Chrome Web Store
« Reply #1 on: September 04, 2011, 10:14:58 PM »
It's for US and UK only, correct?

Offline Ben Adams

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Re: Chrome Web Store
« Reply #2 on: September 04, 2011, 10:26:40 PM »
It's for US and UK only, correct?
Not that I'm aware of... Do you mean for developers or players?

Google InApp payments is beta and you need a US bank to take money; but you can use Google Checkout, Paypal etc.

For players you can choose:
All Regions
-
Argentina
Australia
Austria
Belgium
Brazil
Canada
Czech Republic
Denmark
Finland
France
Germany
Hong Kong
India
Indonesia
Israel
Italy
Japan
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Russia
Singapore
Spain
Sweden
Switzerland
United Kingdom
United States
Currently working on Illyriad a real-time, HTML5 Massively-Multiplayer strategy game.

Illyriad - Dev Blog

Offline Chris

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Re: Chrome Web Store
« Reply #3 on: September 04, 2011, 10:39:40 PM »
I see... Well, since our games are free to install it does not matter I guess...

To make it clear, it is not like Facebook or BigPoint? They don't force you to remove adds from your game, nor to use their payment system nor take any percentage on what you earn once you got the player to install the app?

Offline Ben Adams

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Re: Chrome Web Store
« Reply #4 on: September 04, 2011, 10:43:50 PM »
No they don't - in fact they say:

I already have a credit card merchant account. Do I really have to use Google Checkout?
    No, not to be listed in the store. Google Checkout is used to provide an intuitive, integrated experience for users of the Chrome Web Store. You are free to use a third party payment processor.
I already use Paypal. Do I have to use Google Checkout?
    No, not to be listed in the store. Google Checkout is used to provide an intuitive, integrated experience for users of the Chrome Web Store. However, you may list your app in the store and use any payment processor.

http://code.google.com/chrome/webstore/faq.html#faq-payments-04
Currently working on Illyriad a real-time, HTML5 Massively-Multiplayer strategy game.

Illyriad - Dev Blog

Offline Chris

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Re: Chrome Web Store
« Reply #5 on: September 04, 2011, 11:18:07 PM »
How exactly the "login" works? I tried to get into your Illyriad (via the webstore) but it asks me for password and email no matter where I click...

Edit: It worked the second time I tried, strnage...

 


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