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If you're a simple game that cares nothing about players having fun but want to be a skinner box getting them addicted to spending money, then you can go all out since very very few will buy anything but those that do will, will buy items at insane rates.
Quote from: 133794m3r on December 23, 2011, 02:35:26 AMIf you're a simple game that cares nothing about players having fun but want to be a skinner box getting them addicted to spending money, then you can go all out since very very few will buy anything but those that do will, will buy items at insane rates.That's the assumption in this topic. Only profit, everything else irrelevant.Especially SoccerStar made me puzzled, they had an insane advertising budget (I was seeining their advert everywhere for like 2 months). I can't imagine them caring about "fun" with that level of investment. Still, they decided to switch (later). Which again is a strange thing since should not they do it from the start? Does it mean their initial strategy failed and they were forced to switch?
Profit comes from players having "fun". Your choice is to be like zynga(skinner box only everything else is irrelevant).
Quote from: 133794m3r on December 23, 2011, 07:41:52 AMProfit comes from players having "fun". Your choice is to be like zynga(skinner box only everything else is irrelevant). Can't we at least pretend in one topic that we are bloodthirsty capitalists who care about nothing else than profit? Just to understand how monetarization really works...Not directly related, but about monetarization: http://blog.betable.com/roger-dickeys-hacks-for-game-monetization/
Not directly related, but about monetarization: http://blog.betable.com/roger-dickeys-hacks-for-game-monetization/
It is worth noting that players care much less about payer vs. non-payer fairness than a game designer would think.