Author Topic: Good article  (Read 1431 times)

Offline codestryke

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Good article
« on: June 11, 2009, 12:10:07 AM »
Interesting article on something not talked about publicly

What Are The Rewards Of 'Free-To-Play' MMOs?
Creating online addictions, one game at a time:

Offline Chris

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Re: Good article
« Reply #1 on: June 11, 2009, 07:23:00 AM »
The most important question, what is "User"? In my game I have 100k accounts, so with ARPU $2 I should be getting... yes, 200.000 USD a month :D

"about 10% of his player base has ever paid him anything" it's the first time I saw someone claiming above 4%... I though like 5% is absolute unreachable dream...

Offline Harkins

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Re: Good article
« Reply #2 on: June 11, 2009, 09:26:48 AM »
Yeah, I wish GamaSutra hadn't written that, just means more competition for me. :p GamaSutra is read by all the mainstream game industry types and the longer they're oblivious to f2p the better. Let them stick with their ridiculous blockbuster model...

If you want numbers that'll cook your noodle, check out this blog post from the Three Rings (Puzzle Pirates) guys. The slides have a lot of revenue numbers on them and they're really kind of amazing.

As for "user", the number of registered accounts is useless, when I've seen folks use it they're implicitly qualifying it as the number of users who have been active in the last 30 days. It's especially confusing because occasionally they're not or they're saying ARPU when they mean ARPPU.

Visit #bbg on irc.freenode.net to talk browser games anytime.

Offline Chris

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Re: Good article
« Reply #3 on: June 11, 2009, 11:13:18 AM »
"If you run into scaling problems, hurrah! You have scaling problems." - I liked this part best :)

I did some very quick calculations and my "best selling" game is making... 7% player wise compared to the stats above :D Where is my missing 93% of the profit? Where is my own caraibean island? Where?! LOL :D If you ever see my post about how to get rich with games, disregard it immediately and do the opposite :)

Offline Scion

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Re: Good article
« Reply #4 on: June 12, 2009, 02:15:41 AM »
For a reasonably interesting article on Free  and why us F2P types are at the cutting edge....http://www.wired.com/techbiz/it/magazine/16-03/ff_free

Offline Harkins

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Re: Good article
« Reply #5 on: July 05, 2009, 09:11:14 PM »
More revenue numbers: http://www.gamasutra.com/blogs/AaronMurray/20090610/1765/Domain_of_Heroes__A_MicrotransactionBased_MMOs_Revenue_Stats.php

Quote
...on a smaller scale as DoH is new and only has about 30k players so far.

I'll break the figures down into Lifetime (8 months) and 7 day (last week). Daniel didn't mention this, but I would add that the numbers seem to get better each month as long-time players continue to make purchases and new features are added that retain/convert newer players.

Lifetime:
ARPU: $2.03
ARPPU: $59.27

7-Day:
ARPU: $3.51
ARPPU: $46.66

Visit #bbg on irc.freenode.net to talk browser games anytime.

Offline codestryke

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Re: Good article
« Reply #6 on: July 05, 2009, 09:41:09 PM »
From the article "Our microtrans game has pricepoints from $0.99 to $349.99 and about 80% of the revenue comes from purchases at the $19.99 pricepoint."

Very interesting. I'm not sure about our games we have big and small transaction and they seem to go one way or the other. However we also use Daopay which we kinda just don't count often but if memory serves me right the most purchases from there are in the $20 range. Of course too we can't offer the $100 option on Daopay so it's not comparison.

My partner is just informing me as I write this article that, yes, $20 is our sweet spot.

Edit: forgot to add something that article touched upon as well
From the article "I'd also like to add that "Sales" events are huge."

It's funny we are still doing a 4th of July event right now (we are carrying it over till Monday at midnight). We've always found that doing sales for holidays or whatever bring in a good amount of money. I'm surprised we haven't covered this before in the forums. The other thing we like to do is get into chat whoop up the community and give away free points, turns or whatever we call them for that specific game. This is how you get word of mouth out about your game and word of mouth is by far the best form of advertising. We'll sometime give away more then what we earned for that entire week. Why? Because this helps push those that never gotten in game benefits and would "never buy online items" a taste of what it's like and once some of them get the taste they like it :)

Which reminds me of an article from the trenches I never got around to writing. You, the game owner, are an internet rock star :) Anyone can join up and play a game, but when you, the owner, show up and actually chat and take time talking to the players it really does infuse your game with excitement ;) And from excitement comes $$$. Not that should be the end goal but hey paying server costs is really, really nice, buying a couple cases of beer after server costs, is well, priceless :)





« Last Edit: July 05, 2009, 09:54:01 PM by codestryke »
Creating online addictions, one game at a time:

 


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