This is somewhat of a hybrid topic as it deals with revenue and game mechanics.
The recent discussion about donating/paying/ads/etc. started to make me think about how to actually handle bought items.
I'd have taken the approach of selling a special kind of currency. For example next to the regular copper/silver money there is also the currency of gold/diamonds which can be bought through real-currency.
Let's say there are some special items and special privileges that can only be bought through diamonds.
So we got the "standard" currency:
Copper
Silver (100 Copper)
Gold (100 Silver, 10000 Copper)
And the payed currency
Diamond
Now here are some questions I've been thinking about:
- Can a player buy diamonds for... 100 Gold apiece? Or are they only for paying users?
- Can diamonds be stolen?
- if yes, what would the legal situation be for the game-owner?
- Can the game owner be charged with theft/helping in the process of theft?
- Should there be a limit of available diamonds?
- per day?
- per week?
- just a fixed amount in the whole game?
yeah, those are some of the questions I'm not really sure about and I'd like to hear your input/views on this topic
