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Gangster Nation is, as the name suggests, a gangster themed text based game. Apart from the odd exception, £0 is spent on advertising or anything like that.Revenue is on average £1,500 per month but can vary from £1,000 to £4,000 depending on the state of the current game round.
as well as players who will pay £20 daily on a recurring basis for almost every day of the round.
It's a shame nobody else has posted their on-going earnings / costs yet, I love a good nose and it gives me something to be inspired by - motivation is key !
Some games are just made to earn a profit.Those games are much different than those witch has been made for fun, but later offered premium services.Games that where not made for profit in the first run are more fun.I like em better.And not hard to tell if a game was made with profit in mind, or not.
A lot of the people who purchase credits a lot actually don't rank high but do it for the killing and to raise the kill points score, so they're used in various ways and normally players without credits can keep up by putting in a bit of extra time.
I'm not actually a fan of this style game myself any more