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<script type="text/javascript"> v3.init({ accountNumber: "XX-1234567890", //(* Required) trackCheaters: true, //(Default: false), trackPageView: true, //(Default) });</script>//Elsewhere in your game, where you know someone trying to access is trying to cheat<script> v3._trackCheater(true, 0-10 (severity), 'Log Description'); </script>
Code: [Select]<script type="text/javascript"> v3.init({ accountNumber: "XX-1234567890", //(* Required) trackCheaters: true, //(Default: false), trackPageView: true, //(Default) });</script>//Elsewhere in your game, where you know someone trying to access is trying to cheat<script> v3._trackCheater(true, 0-10 (severity), 'Log Description'); </script>...the cheat logging and tracking code requires the cheater to run the code? Wouldn't a cheater use NoScript or GreaseMonkey to just turn this off?
Sorry, but your software would not be useful to me. I am only one voice, but I don't believe it would help the majority of bbg designers either.
Sounds like a cool idea, but most of the analytics stuff is already possible with normal analytics software.Tracking cheaters across all games sounds pretty good though, and tracking the economy and spending/earning also sounds good.I suggest you get a professional design for the website.
Sorry I skipped your message, but would you like to elaborate on how this will be of no assistance?
1) It appears you wish me to place javascript on my site. Unless you're google, or another major company that I have a very high level of trust in, this is a huge security risk to my users. Also, you will probably want all their email addresses, usernames, or passwords.... something I promise in my ToS that I will not give out.
2) I roll my own in terms of game design. I code with php/mysql, and I'm not using a package invented by another developer. If users make transactions inside my game, I can easily generate a database table and track it myself. It would probably be as much work integrating your software as it would be to customize my own.
3) Tracking Page Load Time? I can get a good feel for this by playing my own game and listening to feedback from users. The data here would not be interesting, but not very significant to me.
4) Tracking emails? I don't send many/any emails for my game. If I ever did, perhaps this would be a nice feature. But, going to point 1, I don't give out player's emails due to ToS.
5) Tracking cheaters? This is actually a nice concept, and may be valuable in terms of banning users based on my own collection of data along with data collected by other game owners. However, I would never be able to take action against a user if I didn't have evidence from my own internal data collection that the user was cheating. Very interesting idea though that I want to see how it plays out. But, again, what sort of personal data would I have to reveal about my users to actual track them across multiple games?
In short, there are not many benefits your software could give me, but there are numerous security risks I would be taking by implementing it. In addition, I would have to pay monthly for such a product. My games generate little income as it is, so this makes things 3x less attractive.
I don't think I've seen an analytics service targeted directly at browser games before; you have an interesting business here.Don't take the criticism in this thread too seriously; those who say "I wouldn't pay for this" aren't your target customers anyway, and you can't do anything to change that.Now, if you could figure out how to do extend your services to platforms like Facebook games, there could be a lot of money there.
How do you compete with http://www.kontagent.com? Will your analytics package be more advanced? Itd be hard for it to be easier to use.
"Track Cheat Attempts - 50 per month" not sure this should be limited, by tracking cheat attempts the developer is helping your system (all developers), these should be unlimited for free in my opinion as everyone benefits and thus you. Is this a backend API where a developer can search by IP and/or username/email to see if a user is a known cheater? Or does this rely on getting a cookie and seeing if its present in another game? Interesting idea. Privacy issues involved with this, I probably wouldnt go near it myself.
"Economy report"? what does a developer get out of that? you need data from the game? you act as a consultant?
For me i wouldn't use your service as I could get most of what you offer for free (with much larger limits) from bigger (reputation/size/history) companies or open source. However if you open sourced it and offered paid support this could change - assuming it remained social game specific. Throw in some free webinars that show you know what your talking about and itd be a big plus - should do this anyway.
V3RTEXGaming, you designed your tool without asking game owners first what they want and it shows. You included tons of completely useless extravagant features but not even one that is really useful for a professional game owner (not even basic DAU or retention rate). Why don't you make something we want instead of something you think we might need?
If you have suggestions, instead of opinionated attacks
Quote from: V3RTEXGaming on July 03, 2011, 02:40:06 PMIf you have suggestions, instead of opinionated attacksSigh... I seem to have a talent to offend people Sorry, it was not my intention. I'm keeping my mouth shut now, I promise
First, I doubt I would ever use your service no matter what you do, because my system would go down when you go bankrupt (and you will go bankrupt, it's just a matter of time ). But it might be just me, so let's ignore it What I want right now are scripts. The only things I ever considered buying (several times) are various Facebook/Bigpoint integration scripts and payment scripts (daopay, moneybookers). These are the only things that would make me part with my money As for analytics, I don't know. If these are cheap, maybe...The crucial thing to inderstand is that game owners want more players and more money. That's the only things they need. That's the only thing worth measuring. The analytics are to privide one (or both) of these. If they don't no one will use them. So all retention rate, ARPU, ARPPU, etc are what counts.