Author Topic: Does anyone has the clickpbbg.com script?  (Read 3165 times)

Offline lainvestor

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Does anyone has the clickpbbg.com script?
« on: July 15, 2008, 12:51:54 AM »
I just signed up at clickpbbg.com which is a very simple PBBG but also very interesting and well designed, I am wondering if the author(or anyone who has the script) wants to release the project as Open Source( probably not) or wants to sell it.
I am not going to setup a clone game site, just want to learn how it designed( I am learning php webgame).
Please PM me.

Offline Zeggy

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Re: Does anyone has the clickpbbg.com script?
« Reply #1 on: July 15, 2008, 01:43:22 AM »
Hi, I am the creator and owner of Click PBBG.

Sorry, I am not selling the game and I do not plan on releasing it as open source in the near future.

But if you are only interested in the mechanics of the game, I can explain it to you and provide some sample code. Is it the timing or the character building part that you would like to know more about, or just everything?

Offline Waizujin

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Re: Does anyone has the clickpbbg.com script?
« Reply #2 on: July 15, 2008, 09:51:31 AM »
Do people actually play that game?

Offline Zeggy

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Re: Does anyone has the clickpbbg.com script?
« Reply #3 on: July 15, 2008, 10:42:40 AM »
Why, what's wrong with it? ^_^

It's incomplete, but it does have some active players, and traffic had a huge surge at the beginning. Lately there haven't been many updates so there's less people playing it.

Offline Waizujin

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Re: Does anyone has the clickpbbg.com script?
« Reply #4 on: July 15, 2008, 02:16:38 PM »
All you do is click a link, chat, and play some mini games. To me it sounds tremendously boring. Or am I missing something?

Offline Zeggy

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Re: Does anyone has the clickpbbg.com script?
« Reply #5 on: July 15, 2008, 08:32:21 PM »
Nope, that's exactly what you do. You click a button. All the mini-games were added as an after-thought since main features such as battling weren't completed.

It is quite simple, and some may find it boring, but simple, unique concepts go a long way :)
I've been given a lot of encouragement for this game, so I'm gonna hold onto it.

Offline Waizujin

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Re: Does anyone has the clickpbbg.com script?
« Reply #6 on: July 15, 2008, 08:36:56 PM »
I guess simpler is better sometimes...
To bad you can't add an ad and give out Cash Prizes. ;)

Maybe I will try a game like this sometime in the far future. It is sort of addicting....

Offline Zeggy

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Re: Does anyone has the clickpbbg.com script?
« Reply #7 on: July 15, 2008, 08:42:04 PM »
Exactly :D

(It's because of the sublminal messages I put in there)

Hmm... cash prizes? I'll think about it, sounds interesting ;)

Offline Waizujin

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Re: Does anyone has the clickpbbg.com script?
« Reply #8 on: July 15, 2008, 08:46:02 PM »
If it had cash prizes, I guarantee you will get 3 times the current players. :)

If I created a game like it, I would probably do the same. Make it a bit more fun and a nice reward for the winners.

Offline lainvestor

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Re: Does anyone has the clickpbbg.com script?
« Reply #9 on: July 16, 2008, 01:44:59 AM »
Great job, Zeggy!
ClickPBBG is a rather simple game at this moment, but the concept behind it is much bigger than the game looks like. I can see Zeggy must put lots of effort in developing this work, it's a well-thought platform with a lot of potential, and as someone said, it'll be even better if a $$$ reward program is added,  :D

Anyway, I am really interested in the architecture of this game. Some question to Zeggy, do you have a home-made framework for this game? If, yes, how it looks like (sth other than MVC ?) ? How do you setup the timing mechanic(determine how long one should wait for the next click)?
How do you design the Persistent layer which store data when players leave the page?
And...
Let me keep some question for next time :)
You kind response is greatly appreciated, My email is phpwindcn@gmail.com.
Keep on the great work!

Offline saljutin

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Re: Does anyone has the clickpbbg.com script?
« Reply #10 on: July 16, 2008, 07:18:15 AM »
this game have such system that it can be developed in a day :)
I mean game mechanics are very simple - 1 button, random update stats when you click button, write to db when player can click again...that is all :)
I think people don't want to click all day to be the best, thats why I am trying to create game where players knowledge and strategy have bigger value then time spent online clicking links.

Offline Zeggy

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Re: Does anyone has the clickpbbg.com script?
« Reply #11 on: July 16, 2008, 07:20:34 AM »
Yep, it is simple.The time consuming part is entering all the messages, with unique messages for each race and class, and for each stat.

Offline raestlyn

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Re: Does anyone has the clickpbbg.com script?
« Reply #12 on: July 16, 2008, 07:30:54 AM »
How about to make a ad supported, cash prize tournament on the game? Could attract more players and you would get few bucks profit from it.


I can send you pics of my cocks if you want reference.


Offline saljutin

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Re: Does anyone has the clickpbbg.com script?
« Reply #13 on: July 16, 2008, 08:55:55 AM »
smart autoclickers are easy to make ;)

Offline Chris

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Re: Does anyone has the clickpbbg.com script?
« Reply #14 on: July 16, 2008, 09:25:09 AM »
Do people actually play that game?
Yeah, Zeggy, it is immoral, tell them to stop playing it right now! You know, it makes us all who made these complicated games looks bad when people dare to enjoy something like that :)

Offline Zeggy

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Re: Does anyone has the clickpbbg.com script?
« Reply #15 on: July 22, 2008, 09:58:43 PM »
Anyway, I am really interested in the architecture of this game. Some question to Zeggy, do you have a home-made framework for this game? If, yes, how it looks like (sth other than MVC ?) ? How do you setup the timing mechanic(determine how long one should wait for the next click)?
How do you design the Persistent layer which store data when players leave the page?

It's a pretty simple framework, a basic home-made MVC style framework. I use smarty for the view, a page for the model and a separate page for the controller.

The amount of time that the player needs to wait is determined by how many clicks they've already made, in a simple formula with a touch of randomness thrown in. A column in the database holds the information of current time + time needed to wait. A simple check is made when they click to see if the current time is > than the time stored in the database, and if it is, the processing continues.

All data is stored in a database.

 


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