Author Topic: Selling unique game script  (Read 2827 times)

Offline saljutin

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Selling unique game script
« on: February 18, 2008, 10:51:03 AM »
Script was made by me ... it is optimised PHP/mySQL
Includes:
+6 races
+attack, defense, spy, assassinate
+alliances
+message system
+technologies
+resources
+market and bank
+GM/MOD system (anticheat)

It is possible to buy domain + game too. (Lack of time to make improvements)

Galactic Lords
http://www.galactic-lords.com/

send your offers:
+email: saljutin@gmail.com
+MSN: saljutin@gmail.com

Offline Zeggy

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Re: Selling unique game script
« Reply #1 on: February 18, 2008, 10:55:48 AM »
Do you have any price in mind? How much for the game/domain?

Any details on how much money the game makes?

Offline saljutin

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Re: Selling unique game script
« Reply #2 on: February 19, 2008, 04:57:32 PM »
Price can be discussed. Game generates low amount of money (advertisement only), with proper advertising and implemention of premium system (people that pay get extra features) I believe you can earn some good amount of money.

Almost without any advertising (only on 2-3 forums) game got 1000+ users.
I am selling it because my lack of time and because I think it has potential to become better.

Offline everclear-

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Re: Selling unique game script
« Reply #3 on: February 20, 2008, 08:48:27 AM »
Based on the koc clone?

Offline saljutin

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Re: Selling unique game script
« Reply #4 on: February 20, 2008, 01:42:44 PM »
coded and optimized from scratch...

every single line of code written by me

Offline saljutin

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Re: Selling unique game script
« Reply #5 on: March 17, 2008, 05:41:45 PM »
bumping

I am expecting around 200$ for whole game (hosting+game script), because I really do not have time to administrate it.
email & MSN: saljutin@gmail.com

Offline dvd871

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Re: Selling unique game script
« Reply #6 on: March 17, 2008, 08:58:02 PM »
How much for just the game script?

I don't need hosting or the domain name.  :D

Offline Rimmy

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Re: Selling unique game script
« Reply #7 on: March 18, 2008, 06:16:28 PM »
Just out of curiosity, how many lines of code does this game have approximately?

Offline saljutin

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Re: Selling unique game script
« Reply #8 on: March 19, 2008, 12:09:56 PM »
I dont know. There are many .php files, for example one of the biggest is attack which has 1350+ lines

Offline Go_on

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Re: Selling unique game script
« Reply #9 on: March 31, 2008, 03:00:53 PM »
email send

Offline Rimmy

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Re: Selling unique game script
« Reply #10 on: March 31, 2008, 03:47:22 PM »
I think he already sold the game...

Offline codestryke

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Re: Selling unique game script
« Reply #11 on: April 01, 2008, 01:56:30 AM »
Yup, sold..

eXtremeCast Games has purchased Galactic-Lords.com

Saljutin was great to work with, very personable and the sale / transfer (other then having to deal with MoneyBookers LOL) was great. A lot of talkers and thieves online these days and would without hesitation vouch for saljutin professionalism.

We are very happy to bring Galactic-Lords.com into the eXtremeCast Games family of online addictions. This marks our 4th online game in release status. We have a new game coming out of alpha in the coming months and another in the later half of summer (I hope).



Creating online addictions, one game at a time:

Offline FirePenguins

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Re: Selling unique game script
« Reply #12 on: April 01, 2008, 01:55:51 PM »
That's an impressive collection of games.  If you don't mind me asking how big of a staff does eXtremeCast Games have to develop and run that many different games?

Offline codestryke

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Re: Selling unique game script
« Reply #13 on: April 02, 2008, 12:26:35 AM »
One part time coder, me.

One full time marketing, community manager, admin, spell checker and bug fixer.

And would say 3 "game admin's" not including those in GalacticLords.


I would like to say, and repeat, this can only be done when you have a fully functional and useful admin panel on each site. We just bought GalacticLords and the admin panel was far under par then what we use internally. Not to say it was bad, just that we have very high standards and tools when it comes to admin'ing games. I would say more development has gone into the admin panel (it's now pretty much plug and play into new games) then the actual game itself.

Creating online addictions, one game at a time:

 


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