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And you could always add an 'auto-fight' feature for the lazier players
Each player can chose a set of actions while defending. This set has 6 slots, each of which can hold a different action. By default this is simply attack 6 times over.The player can now alter this set with the following options: attack (he can put in a certain skill), use item (he can put in the item to use) or rest (to gain, once again, stamina and mana).The player can also specify a certain set for attacking.Now these two sets are ran agains each other for 2 repetitions, unless one of the combatants dies before the end of the 2 repetitions. The winner is the player who could inflict more damage than he took.