Author Topic: How much resource a text-based online game might consume? + Web Hosting  (Read 951 times)

Offline Wakish

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Lets assume a 50 active users online at one time.
1) How much bandwidth/ cpu/ disk space it can consume?

2) And I wonder what web host you guys using for online games? And any specific features one should pay attention too?
I'm in the process of looking for a host, so your advice will be much appreciated.

Thanks!
- Wakish -

Offline JGadrow

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Re: How much resource a text-based online game might consume? + Web Hosting
« Reply #1 on: September 04, 2008, 02:51:54 PM »
Depends on how well / poorly you code your application. But it *can* consume everything you have plus some.

In practice, however, You'll likely want several GB for initial data storage (this can usually be increased as needed), Another several GB in bandwidth / month if you have 50 active users.

As far as CPU... get the best available to you after factoring in budget and etc: slower CPU === slower processing.

You don't strictly *need* the fastest CPU ever built... but it won't hinder you in any way :)
Idiocy - Never underestimate the power of stupid people in large groups.


Online Chris

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Re: How much resource a text-based online game might consume? + Web Hosting
« Reply #2 on: September 04, 2008, 05:25:24 PM »
The short answer - no one knows. It waries on your coding style and type of the game (how much players will click).

Bandwidth: 30-50GB should be enough for a while.
Discspace: nothing, only vistors statistics will eat it up (I used to had one month statistics file of 100MB).
Memory: 64MB if you are using CentOS+LXAdmin+lighthttp, otherwise minimum 256 (but you could get away with 128 if lucky)
CPU: Double Dual Xeon :D OK, joking, 1 CPU should be enough for your first 1000 active players (active, not online).

As for recommmendation, check the hosting topic (I saw it somewhere...)

Offline Wakish

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Re: How much resource a text-based online game might consume? + Web Hosting
« Reply #3 on: October 01, 2008, 04:52:18 AM »
The short answer - no one knows. It waries on your coding style and type of the game (how much players will click).

Bandwidth: 30-50GB should be enough for a while.
Discspace: nothing, only vistors statistics will eat it up (I used to had one month statistics file of 100MB).
Memory: 64MB if you are using CentOS+LXAdmin+lighthttp, otherwise minimum 256 (but you could get away with 128 if lucky)
CPU: Double Dual Xeon :D OK, joking, 1 CPU should be enough for your first 1000 active players (active, not online).

As for recommmendation, check the hosting topic (I saw it somewhere...)

Thanks Chris.. I think I will be going for Servage.net initially..

 


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