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Wow, that is amazing You should try something like that with images next!I've got something similar, except mine is very slow http://www.bbgamezone.net/map/index.php(Use arrow keys)
I got a basic working version of my roguelike engine up. It uses PHP/Javascript, and it keep tracks of player sessions based on IP address. At some point I will come up with some sort of user key/cookie thing, but for now it works fine. All you can do at the moment is move around on a randomly generated maze, and save your game. Check it out at http://tinydinosaur.com/hack/
Cool! You might be able to make it more performant by, if you're not already doing so, buffering the tiles in the immediate vicinity, and then instead of redrawing on each movement, manipulate the CSS to move the background - hell, you could probably get moderately smooth scrolling out of it. Only make the postbacks in order to retrieve more tiles when the player sprite starts approaching the end of the buffer.
It's only drawn once, and it's drawn by PHP as the HTML loads. Javascript just changes the tiles that need to be changed. Little to no slowdown there.