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Attribute: ...Affects: ...Description: ....
Attribute: ...Affects: ...Affected by: ...Description: ....
Attribute: StrengthAffects: Damage Inflicted, Damage Taken, Wearable EquipmentDescription: This is probably the most common attribute. A weak character won't be able to wield the nice and shiny greataxe and a strong character will deal twice the usual damage with a sword
Attribute: DexterityAffects: Chance to hit, Chance to be hitDescription: Again, a well known attribute. The higher the dexterity of character is, the harder it will be for an opponent to hit him and the easier an opponent is hit
Attribute: VitalityAffects: Health, Health regeneration, resistancesDescription: Vitality is best described as the damage a character can take before he/she dies or becomes unconsious. Vitality can be either translated to the amount of Hitpoints a character has or how high his resitances agains for example poison is.
Attribute: BraveryAffects: Damage, Chance to HitDescription: A very brave character is more likely to deal more damage but he will also probably be hit more often, due to the fact that he has become too brave for his own good. Cowardly characters tend to be better defenders since this is what they have been doing their entire life.
Attribute: EnduranceAffects: Length of battles, amount of swingsDescription: Character with a high endurance can fight longer battles or can deal more blows with a certain weapon before tiring out and thus dealing less damage.
Attribute: IntelligenceAffects: Mana, Spell points, Spells, Speed of learningDescription: Intelligence is a multi-purpose attribute. It can be used to determine the amount of Mana/Spell Points a character can use, the amount and type of spells or simply to show how fast the user will gain a level.
Attribute: SpeedAffects: Number of swings, attacking orderDescription: Speed can be used to establish a balance between heavy but slow hitters and light but fast hitters. Speed should always be checked against a weapon-type to see how many swings per round a character can gain. Or it can be used to compare two fighters directly
Attribute: AgilityAffects: See SpeedDescription: See Speed
Attribute: LuckAffects: Random Lucky Dodge, Critical HitDescription: Increases the chance of dodging an attack completely, and the chance of hitting a critical hit, which does more damage than usual. Can also affect the chances of picking up/winning items/gold, etc.
Attribute: CharismaAffects: Item Prices, Quest NPCsDescription: A higher charisma gets you price breaks when buying items and price increases when selling items. It also may affect the availability of quests, etc.
Attribute: VisionAffects: Attack & DefenseDescription: Increases ability to hit/block. If impaired, there's a negative modifier to these actions
Attribute: HearingAffects: DefenseDescription: If impaired, there's a negative modifier to attack/defense as your equilibrium/balance may be off.
Attribute: Pride/Self Esteem Affects: Defense, ability to reach next level, the ability to be fearedDescription: A higher Pride gets you the confidence to achieve some not so secure goals. It also may affect the order of attack in combat situations, when a character with higher pride jumps first into the battle since the enemy fear that courageous attack.
Attribute: flexibility Affects: Defense, escape, ability to learn skills from other character types (a magician with a low thief ability could be a plus)Description: some characters could learn skills of other races
Skill: pretendAffects: imageAffected by: pride, languages, flexibilityDescription: a char with this skill could act as someone else
Skill: DrainAffects: HP of opponent and PlayerAffected by: Damage, Skill levelDescription: A player with the drain skill gets a fraction of the inflicted damage added to his own HP.
Skill: SummonAffects: BattlesAffected by: Skill level, surroundingDescription: A player that uses a summon skill, can summon a creature from the nearby surroundings. The power of the summoned creature is affected by the players level
Skill: BerserkAffects: Damage deal, Damage takenAffected by: nothingDescription: A berzerking unit deals double damage, but takes double damage in return
Skill: StealAffects: MoneyAffected by: Dexterity, StealthDescription: A player that uses the steal skill doesn't deal any damage in combat, but can steal the amount of damage he would normally inflict from other players
Attribute: Proud/Self Steem Affects: Defense, ability to reach next level, the ability to be fearedDescription: A higher Proud gets you the confidence to wish some not so secure goals. It also may affect the order of atack in combat situations, when a character with higher proud jump first into the battle maybe the enemy fear that courageous atack.
Attribute: pretendAffects: imageAffected by: proud, languages, flexibilityDescription: a char with this skill could act as someone else
Okay, I'm trying to compose a list with a lot of possible attributes, skills and thelike to create something along the line of an rpg-glossary.
Attribute: Faith/Religion/Good/EvilnessAffects: Anything?Description: This changes as a result of your actions, depending on whether you are a good guy or not, and affects... well, anything.