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I don't know if its been done - but perhaps some kind of blend of strategy/rpg. For instance, you could take your typical strategy game of building your base and attacking other bases (with the whole clan thing of course) but add a "hero" who can do missions/do some PvE stuff (maybe PvP if done right). Then when you send troops to attack another base, you can send your hero and choose to go into RPG mode to do some extra damage/espionage/some other creative and advantageous option.
Don't know if that's even possible in BBG land?
There are some games that try to build a hybrid of strategy-rpg elements, but I have yet to see one that actually makes sense!
Quote from: Sinzygy on August 20, 2007, 01:29:28 PMThere are some games that try to build a hybrid of strategy-rpg elements, but I have yet to see one that actually makes sense!Can you point me to some examples please?
You can get close to real-time playing though. You could always implement a timeout system with AJAX
@bullarky:Sorry, but I forgot which games those were. They certainly were PBBGs, but I tend to register on a game, play it for a while and then forget about it. I'll let you know when I (re)find one of these games.
IMHO, only very few real RPGs out on the market anymore. Mostly the RPG-genre has declined to a more sophisticated hack'n'slash type of games, with certain additions which can be trained over time.
Thanks Dasein, but I was wondering if there were any BBG examples?