Our Scripts Vault contains many game scripts that you can use to create your own game!
Maybe you could put up a tax for putting stuff on the market?Or, they can't take it out again. If it's not sold, the 'government' takes it. (Which means it gets deleted )Or the 'government' buys it at a set, low price.
The odd thing is I was just coding an auction addon to one of my games when I read this. I do agree with Codestryke though. Keep it simple and get a basic working model to start with. Then let the players decide what needs to be tweaked or added. Nice article! Since the auction thing was mentioned maybe some of you can help me with something. The issue we are having is that in our game it requires gold and food to maintain your troops. Currently we have a public market in the game where players can put up troops and grains for sale and other players can buy them as they need. When you put up troops and grains for sale in the public market, you no longer are required to pay for the maintenance of those items. Because of this players are putting items on the public market at max prices and using it as a place to store troops and grains until they are needed. Doing this will save them literally millions of gold as they run turns, but it makes the public market useless for the players that are trying to use it in the manner it was meant to be used.
Quote from: dvd871 on December 24, 2006, 12:39:56 PMThe odd thing is I was just coding an auction addon to one of my games when I read this. I do agree with Codestryke though. Keep it simple and get a basic working model to start with. Then let the players decide what needs to be tweaked or added. Nice article! Since the auction thing was mentioned maybe some of you can help me with something. The issue we are having is that in our game it requires gold and food to maintain your troops. Currently we have a public market in the game where players can put up troops and grains for sale and other players can buy them as they need. When you put up troops and grains for sale in the public market, you no longer are required to pay for the maintenance of those items. Because of this players are putting items on the public market at max prices and using it as a place to store troops and grains until they are needed. Doing this will save them literally millions of gold as they run turns, but it makes the public market useless for the players that are trying to use it in the manner it was meant to be used. I had the same things going on in my game with a market.. To counter those actions the market only lists the item for 24 hours, if it's not sold by then then it gets sent back to the seller. It also charge a 2% fee on the asking price, which is not uncommon for any place that does 3rd party selling Those two additions helped stop the "hiding" of assets on the market, not 100% but a good 95% which I could live with
www.bordellobattles.comCypher has a market also but because of the way the attack system works people don't feel the need or want to "hide" items on the market to prevent from getting attacked.
I know the url, but it says that it is not accepting memers right now, and I want to be a member.