Author Topic: Who’s Spending the Most Money on Social Games?  (Read 920 times)

Offline Altfuture

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Offline Marek

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Re: Who’s Spending the Most Money on Social Games?
« Reply #1 on: June 19, 2010, 04:35:43 PM »
Very interesting data. Thanks for posting the link.

It clearly shows that loyal, long-term players are several orders of magnitude more profitable than occasionally paying (or non-loyal) players.

I recommend reading Harkins' article about monetization and segmentation. http://push.cx/2010/freemium-and-segmentation

Offline Chris

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Re: Who’s Spending the Most Money on Social Games?
« Reply #2 on: June 19, 2010, 05:23:01 PM »
Quote
- The best performing social games are able to get 41% of users to make a repeat purchase.
For a free BBG? 41% paying users? No, I'm not gonna believe it, never.

Offline Harkins

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Re: Who’s Spending the Most Money on Social Games?
« Reply #3 on: June 20, 2010, 12:10:26 AM »
Social Gold is the same company I got that graph of highest spenders from.

I also can't believe 41%, unless maybe it's saying that they've found one game where 41% of users who buy something once make a second purchase. I couldn't find this stat on their site right off, but poking around a little on their blog turned up this post that has some pretty plausible claims along those lines.

Honestly, I think they're trying pretty hard to knock off OK Trends but don't have the stats background for it.

Visit #bbg on irc.freenode.net to talk browser games anytime.

 


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