Author Topic: "Han Ken Pon" battle strategy  (Read 1101 times)

Offline Shapulin

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"Han Ken Pon" battle strategy
« on: May 08, 2007, 10:40:51 AM »
and something like an "atack strategy".... some rutine like

defense = 2 turns              "list box"
atack = 3 turns                  "list box"
evasive action = 2 turns     "list box"

and of course the player can chose the turns destined to each stage of a battle...

with this not only the power can interfer...some weak oponent can equal forces with a powerfull enemy if the strategy doesnt work

in the inform the "battle modes" can be seen so i can say "damn....I pick the wrong strategy...this puny human won a battle i got for sure"

and with this is made the ciclic rutine....

if a player star with defense and other with attack, the attack cause least damage....

and evasive action made that and attack cause more damage than with defense but least than in attack mode...

something like "han ken pon"

while I got resources and energy, i mantaine the cycle


so....the player can be knowned by his battle strategies

Offline Sinzygy

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Re: "Han Ken Pon" battle strategy
« Reply #1 on: May 08, 2007, 10:52:24 AM »
ooookay (oh boy)... This was a really hard post to understand.
I'm trying to get this right:

So you're proposing a battle system that is based on jan ken pon (rock paper scissor).
You got 3 options: defend, attack and evade.
And each option agains another one has a modifier/multiplier to the damage the attacked player takes.

Defender: defend
Attacker: attack
Result: Defender takes 80% dmg

Defender: attack
Attacker: attack
Result: Defender takes 100% dmg

Defender: evade
Attacker: attack
Result: Defender takes 120% dmg

Did you mean something like this?
Or something similar to the example below:

3 options: attack, defend, evade
Player A: attack
Player B: defend
Result: Player B takes dmg

Player A: evade
Player B: attack
Result: Player A takes dmg

Or am I still way off of what you meant?

Offline Shapulin

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Re: "Han Ken Pon" battle strategy
« Reply #2 on: May 08, 2007, 03:28:43 PM »
well...is some of each of u explanations...

if a go to my "battle strategy" module y chose the turns i give to any mode

so if player X chose to

Quote
defense = 1 turns              "list box"
atack = 2 turns                  "list box"
evasive action = 1 turns     "list box"

and player Y chose to

Quote
defense = 2 turns              "list box"
atack = 2 turns                  "list box"
evasive action = 1 turns     "list box"

the game goes like this:

player Xplayer Yresult
DDX and Y defends (-30% energy to each one)
ADX Atacks and Y Defends 60% damage to Y (-40% energy to X and -30% energy to Y)
AAX Atacks and Y Atacks 100% dmg each(-40% energy each one)
EAX Evades and Y Atacks 30% dmg X (-20% energy to X and -40% energy to Y)
DEX Defends and Y Evades
ADX Atacks and Y Defends 60% damage to Y
ADX Atacks and Y Defends 60% damage to Y
EAX Evades and Y Atacks 30% dmg X
DAX Defends and Y Atacks 15% dmg X
AEX Atacks and Y Evades 30% dmg to Y
ADX Atacks and Y Defends 60% damage to Y
EDX Evades and Y Defends both just lose energy/stamina
DAX Defends and Y Atacks 15% dmg X
AAX Atacks and Y Atacks 100% dmg each
AEX Atacks and Y Evades 30% dmg to Y

when this ends...

when there is no more energy/stamina/attack points
or when the life/damage/etc points ends..

the point is make a more advanced battle formula...

something aplicable to any battle.... like Space battles or Barbarian Battles...

and in the battle inform you can se that even when you enemy was more powerfull, you reach the victory just picking the right strategy.

  :)

 


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