well...is some of each of u explanations...
if a go to my "battle strategy" module y chose the turns i give to any mode
so if player X chose to
defense = 1 turns "list box"
atack = 2 turns "list box"
evasive action = 1 turns "list box"
and player Y chose to
defense = 2 turns "list box"
atack = 2 turns "list box"
evasive action = 1 turns "list box"
the game goes like this:
| player X | player Y | result |
| D | D | X and Y defends (-30% energy to each one) |
| A | D | X Atacks and Y Defends 60% damage to Y (-40% energy to X and -30% energy to Y) |
| A | A | X Atacks and Y Atacks 100% dmg each(-40% energy each one) |
| E | A | X Evades and Y Atacks 30% dmg X (-20% energy to X and -40% energy to Y) |
| D | E | X Defends and Y Evades |
| A | D | X Atacks and Y Defends 60% damage to Y |
| A | D | X Atacks and Y Defends 60% damage to Y |
| E | A | X Evades and Y Atacks 30% dmg X |
| D | A | X Defends and Y Atacks 15% dmg X |
| A | E | X Atacks and Y Evades 30% dmg to Y |
| A | D | X Atacks and Y Defends 60% damage to Y |
| E | D | X Evades and Y Defends both just lose energy/stamina |
| D | A | X Defends and Y Atacks 15% dmg X |
| A | A | X Atacks and Y Atacks 100% dmg each |
| A | E | X Atacks and Y Evades 30% dmg to Y |
when this ends...
when there is no more energy/stamina/attack points
or when the life/damage/etc points ends..
the point is make a more advanced battle formula...
something aplicable to any battle.... like Space battles or Barbarian Battles...
and in the battle inform you can se that even when you enemy was more powerfull, you reach the victory just picking the right strategy.
