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You should have to work for those feelings. You should feel hardship, hate, strife, greed, a whole other gambit of emotions before you show them joy. The joy will be multiplied 3 million times because of what they have had to go through to reach that point.
Check out the book 21st Century Game Design (I've plugged it a few other times in this forum if you search). This isn't an issue of right and wrong, it's a matter of personal taste. Some players only enjoy games that make them sweat, that kick their ass, that are as hard as possible because then the victory is all the sweeter. And there are a lot of great games made in that mold, and many more to be made. But it's not the only acceptable play style, and it's not even the most popular.
Shoot me if someone can define properly a "good" game.Every single game concept no matter what kind of game is it, has its own audience.
I have one game that has exactly *one* active player He is playing it for *months* all alone and is posting in the forum desperate posts for others to join...
Quote from: Chris on January 20, 2010, 04:54:05 AMI have one game that has exactly *one* active player He is playing it for *months* all alone and is posting in the forum desperate posts for others to join... would that happen to be *you*?
I have an idea that I've never seen or heard of before. It is a world hub kind of thing that all different other games can connect to. This would create endless worlds of different games coming together. You can start off in one world and end up roaming around in another world on a different server, but keep all your information for your character. This might not even be possible but it is a thought. I am a newbie just trying to learn all I can and bring new ideas to the table.
Dominion: A typical RPG game in where you have a class and can go adventure in a virtual world, but you can also claim land in this virtual world and build a stronghold and raise an army or if you want, you can set up your own shop in a town and build and sell equipment to other players. Equipment can be anything from food, clothing or other basic items to weapons and armor or even magical items, spellbooks, or even spells.
I saw a similar game. Essentially, you program a java robots to do your work. aiwars.org