Our Scripts Vault contains many game scripts that you can use to create your own game!
One idea may be what games like Eve-Online (MMORPG) and Tribal Wars (PBBG) do... You make skills/attributes or objects require a certain amount of real world time (whether they were logged in or logged out) for the player to receive the skill or object.
One of the things I was planning on doing for a game I started working on a while back which was a Civilisation clone was to have basically two layers of the game, those being the international stage and a national stage.Within the international stage everyone would have a common currency that they use to build there armies etc, then in the national stage players would have there own currency which they use to build up their cities.Building the cities would default to being random, based upon the needs of the people, so if they needed more food shops the game would then build the needed building in a random position. There would be some negative effects on building food shops next to say a chemical plant or something, which would limit the national growth. If the player wanted to be more active they could disable the automatic building process, and opt to build there cities by hand.The randomly generated cities would be less effective than a well laid out city, which would have a slight negative effect on the international stage, as a happier population would lead to a minor improvement on city defence or something daft.The idea behind this was to allow those who really enjoyed my game to play it as much as they humanly could, building there cities to be a sprawling metropolis of awesome. But in turn not gaining to much of an advantage in the international stage.Also when users start customising there cities I feel that it would help establish a bond with the game, meaning they are more likely to return and tell there friends
Well I've been wanting to make a game that wasn't limited by turns or energy or what ever. How ever there are a few problems with this.If you fall behind your behind forever. Also macros/bots become more of an issues with these games.I'm looking for ways to slow the game down I guess.or make it so that if you came in 2 weeks late you arn't completly screwed, or if you don't play for 8 hours a day its ok.I thought about making it so you had ... different types of energy I guessand if you only wanted to fight that was fine you would still be ok but could only do like 100 battles a day.but after that or during or before you could go chop wood to build yourself a house so you can store more stuff/ bigger items.things like that.If you have any input I'd greatly appreciate it.