Author Topic: Pretty Impressive Games Already  (Read 1357 times)

Offline ScriptStealer

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Pretty Impressive Games Already
« on: October 30, 2006, 04:51:24 AM »
I've seen some pretty cool games from some of the members here (like Cypher, revolving around hacking) and I was curious as to how long it took for these guys to create these games and how much coding knowledge was needed?
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Offline Zeggy

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Re: Pretty Impressive Games Already
« Reply #1 on: October 30, 2006, 06:30:38 AM »
I'm guessing they take a long time to create... A lot of knowledge of PHP as well, and a lot of creativity. Cypher is an awesome unique game and it must have taken a lot of thinking ;)

Offline codestryke

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Re: Pretty Impressive Games Already
« Reply #2 on: October 30, 2006, 04:19:24 PM »
When I started Cypher I already had another game running that I could pull code from (ie message center for in game messaging, gang portal, signup, login, game news etc etc). What took the longest time, about a year, was to get the actual mechanics of the game working. I can create a "basic" game in about 3 days because I have everything broken down into libraries that I can just plug in. What takes time is the "meat" of the game, the attack system, the mission system or whatever is the real "core" game.

If your starting out though think small, if you think to big then you'll probably get discouraged and quit! Start small, keep your expectations low and it will all come together in the end...

Tip of advice.... No matter how well you think up a game, how you think things though users are going to throw a loop to your system. They will also think of even better things they you did originally! So thats why I say start small, get it out, let your players give you feed back and your game will be awesome!!!!

Creating online addictions, one game at a time:

Offline ScriptStealer

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Re: Pretty Impressive Games Already
« Reply #3 on: October 30, 2006, 08:56:56 PM »
Words from the creator himself  ;D . Big fan of your game, currently hooked to it...unfortunately I'm stuck with no more fast EXP missions and the multis take too long and give away too small rewards. Hope I can create a game with that much hype someday... (so cheesy  :D)
What if Peter Piper didn't pick a pepper?
What if the woodchuck couldn't chuck wood?
What if the chicken didn't cross the road?

The answer to all of life's mysteries lies here...The Most Worthless Website in Existence! http://www.clickmeandy

Offline npshmear

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Re: Pretty Impressive Games Already
« Reply #4 on: November 26, 2006, 10:12:09 PM »
When I started Cypher I already had another game running that I could pull code from (ie message center for in game messaging, gang portal, signup, login, game news etc etc). What took the longest time, about a year, was to get the actual mechanics of the game working. I can create a "basic" game in about 3 days because I have everything broken down into libraries that I can just plug in. What takes time is the "meat" of the game, the attack system, the mission system or whatever is the real "core" game.

If your starting out though think small, if you think to big then you'll probably get discouraged and quit! Start small, keep your expectations low and it will all come together in the end...

Tip of advice.... No matter how well you think up a game, how you think things though users are going to throw a loop to your system. They will also think of even better things they you did originally! So thats why I say start small, get it out, let your players give you feed back and your game will be awesome!!!!



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Cypher was taken (IN MY HONEST OPINION) from a game called LOST -> http://www.lost.no
The original online hacking game made way back in 2000/2001.  That game has was taken offline years ago and has yet to come back on.

Offline codestryke

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Re: Pretty Impressive Games Already
« Reply #5 on: November 27, 2006, 06:19:12 PM »
Cypher was taken (IN MY HONEST OPINION) from a game called LOST -> http://www.lost.no
The original online hacking game made way back in 2000/2001.  That game has was taken offline years ago and has yet to come back on.

LOL, nemisis (the guy who wrote/ran LOST) and myself have a VERY long history together.. SO long it would take pages upon pages of history to get though.. LOST was actually taken from Uplink with a mix of Droid Arena. Ahh nostalgia of many nights playing LOST and working with nem on it at the same time :)

Cool to see someone that remembers the older web games ;)
Creating online addictions, one game at a time:

 


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