Hi Boolean =) Not sure if we've met yet

I'm with everyone else here (so far

) that custom mouse cursors are fine in games.
It's kinda similar to the annoyance in the old days of people having music playing as soon as a website loaded, or worse - a video. Nowadays I don't come across that anymore except for where I'm expecting it and want it - like YouTube. So yeah, while a custom mouse cursor would be a turn-away on a normal site, on a game it can even be a positive and give the user a better game experience. (Assuming of course that the cursor image is usable and a good match for the game)
From the coding side now, the old custom cursors we used to see were made using M$ junk, so they only work on stupid IE. To make a decent cross-browser cursor I think you'll need to do some Javascript hackery...[EDIT]
Guess I was a wrong, I see now that they've got it in the CSS2 specification....
:link,:visited { cursor: url(example.svg#linkcursor), url(hyper.cur), pointer }
This example sets the cursor on all hyperlinks (whether visited or not) to an external SVG cursor. User agents that do not support SVG cursors would simply skip to the next value and attempt to use the "hyper.cur" cursor. If that cursor format was also not supported, the UA would skip to the next value and simply render the 'pointer' cursor.
@ Doidel
Makes sense =) Your game has awesome eye candy, if someone is gonna bulldoze a good looking building they might as well have a good looking tool for the job
